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Game Improvement - Suggestions

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Posted by: Wackus.7840

Wackus.7840

The cause

For some time now I have been playing MMORPG, though never as fervent as some and never really to my satisfaction. I have been pondering why the games lure me in but never really deliver on their promise.
Speaking for myself, I have decided that it is the channelled way of progression that sooner or later takes the fun and energy out of the game. Once the pattern is recognised it makes for a dreary path towards the endgame, which is only fun for a certain type of gamer.
So I wondered: “what kind of game would entice me for a long period of time and satisfy this need in me?”
The answer for me was variation and unpredictability. I do not claim to have made a brilliant discovery with this; I can see how this is the main focus for the developers of all current MMORPG’s.
The trouble with most games is that they try to capture these elements in creative designing and PvP battles. The problem with the first being that there is no way you can keep the questing towards lvl 60 (depending on the game, of course) creative if all you use is prefab programming. The problem with the second is that it is aimed at a very specific kind of player, the endgame battle player, the raider. In itself there is no problem there, but this ignores a, in my opinion, large potential fan base that is not interested in grinding to get that final bit of special equipment that will make you the envy of the masses.
The solution: real working social structures.

Please read the attached document for the full story