Showing Posts For WarChild.4780:
What I don’t understand is why the standard supply and demand curve doesn’t apply to the non-cash gem market. Maybe I’ve missed something so if I’m wrong here, someone enlighten me.
The gold to gems and gems to gold markets shouldn’t rise together, according to standard supply and demand models. John Smith says there is a finite amount of gems (most likely gold to gems) which should demonstrate that if we’re sucking the gems out of the “finite” gem pot (with gold), the price for gems to gold should drop. Obviously this isn’t happening so the cash to gems market does cause the “finite” gem market to fluctuate. If this is truly the case then the adjustments made to the cash to gems market should affect the gold to gems market and vice versa, but this isn’t happening. Both are on the rise and not with any parity that I can see.
The issue I have is that, while I’m not ultimately concerned with the exchange rates, brand new gamers who pick up their first copy/licence to play are being put out by this outrageous market. ANet needs to adjust some calculations or artificially adjust the exchange market to keep it fair. At the rate we’re going those gamers who don’t have access to cash may never buy anything from the market. Even those of us who do cash to gems aren’t seeing a real win here either as the gems to gold market is also poorly orchestrated.