Showing Posts For Warlock.2583:

Scribing: The Black Hole of Joy

in Guild Wars 2: Heart of Thorns

Posted by: Warlock.2583

Warlock.2583

Whoever among you designed this crafting profession…

YOU

DO

NOT

UNDERSTAND

FUN.

/drops microphone and walks away

How does level gate teach a person systems?

in Guild Wars 2 Discussion

Posted by: Warlock.2583

Warlock.2583

Everybody, I was asking a question and making a statement based on experience. Don’t make this into namecalling. Conversation was thereby invited.

Vayne, myself, and anzenketh have all posted the link to “Colin’s More Detailed Post”: https://forum-en.gw2archive.eu/forum/game/gw2/Misconceptions-regarding-Level-gating/page/4#post4396936 in that thread.

Since there are things which are clearly unintentional and bugs in what we are seeing, the question of the level-gating, and how it is actually working vs supposed to work, makes my concerns and question irrelevant until we get to see what they ACTUALLY meant to do.

How does level gate teach a person systems?

in Guild Wars 2 Discussion

Posted by: Warlock.2583

Warlock.2583

Ok, it’s become clear that everything ‘as is’ isn’t intentional (Thanks to Vayne for making sure Colin’s detailed post didn’t get lost in the flurry.)

While I still think there are better ways to present focused, ‘repeatable at your own pace’ systems to learn the game other than level gating, until they get the bugs figured out, and present us with what they actually intended, this becomes a moot discussion.

If it isn’t what they meant for us to experience, then trying to understand where the comparative value of it versus the prior system is not useful.

How does level gate teach a person systems?

in Guild Wars 2 Discussion

Posted by: Warlock.2583

Warlock.2583

Vayne, Sparks, while I understand where you are coming from, the process presented, as I’ve seen it, takes away more than it provides in helping to learn. There are, in fact, better ways to teach the skills and systems that they are level gating.

For instance, making you invulnerable to defeat in a story start instance, only to have you die in the outside world, only to then reveal later that there is a rally from downed state does not actually prepare the player for any of the later life/downed/defeated states of the game.

Focused, instanced tutorials, even if they are required as part of your story provide the ability to introduce a player to a system, give them details, and walk them through the functional system of the game, and allowing the player to do so at a pace that works for them, especially if the tutorial is repeatable until they understand the fundamentals.

What they have provided is a process where by you are taught something, and then that function is proven to be not the baseline or actual truth/nature of the game you are playing. In fact, you are being taught, and then told that what you experienced and learned is, in fact, wrong. Then, “Here’s how the world really works”. And there’s more, you can see the slots and the buttosn and the icons, but you aren’t ready for it yet. Because the system knows better what you are ready for, rather than adapting to the pace at which you as an individual can learn.

The previous system COULD overwhelm a player, I will not argue that point. But a player was allowed to learn, experiment, grow, and explore at THEIR pace. Not and artificially gated one which actually provides incorrect presentation of the final system at multiple stages.

So, to the devs, please…undo this. Find a better way. Because there ARE better ways to accommodate different players learning speeds and styles.

How does level gate teach a person systems?

in Guild Wars 2 Discussion

Posted by: Warlock.2583

Warlock.2583

There are plenty of threads about this, but each has their own slant and focus.

I was convinced to play this game by friends who played in beta – about it’s openness, about exploring, about seeing sights, and having the ability to rally in combat.

I’ve convinced other people to play as well, as late as last month.

In what way does locking out skills, states, exploration, vistas, et al actually TRAIN a player to understand the systems which will be the bread and butter of their interaction with the game world?

In what way does locking out these things by level gate allow a player to explore the world, learn how it functions, or push themselves through experimentation to understand through trial and error how to engage myriad and varied challenges?

Like the overprotective parent, it doesn’t – it instead does nothing to prepare the child for self-reliance, social interaction, or overcoming challenges, such that when they are faced with how things actually work, they are woefully unprepared because they have acquired no actual experience with the systems, tools, and environment in which they are supposed to exist.

Lock-outs and gating seem like a great way to slow down grind bots and gold farmers on alts, but not like a beneficial method to train actual humans what the rules and tools of your game system are for enjoyment.

The New Player Experience should have been about adding instanced tutorial content that would provide pop-ups and tool tip assist about what things do, and how you gain them through use. It should have been an upgrade to the tool and hint interface. Not about locking out the downed state at low levels which gives a new player, despite being a lowbie the chance to turn around a tough fight and still have a heroic moment.

The new player experience should be opt-in – “Do you want a regulated low level experience with gated explanation of progress?” “Yes/no”

As a vet from the 3-day head start, I can’t even explain to some of my newest converts what they will experience if they pick up the game – how can I be a mentor and build community if the wealth of knowledge I’ve built can’t actually be used to help new players?

Please….undo this.

Hero's panel, no feet visable

in Bugs: Game, Forum, Website

Posted by: Warlock.2583

Warlock.2583

I have this issue as well, started a thread , then found this one. It does indeed appear to be an issue with the camera zoom in those panel relative to your chosen Height for your race.

My small as can be charr shows up kinda small but fully in the pane. My tall as can be other races all have their shins cut off.

Camera Angle Bug - Feet missing in Hero Panel

in Bugs: Game, Forum, Website

Posted by: Warlock.2583

Warlock.2583

Here’s an example…

I think it’s a zoom issue – as my shortest you can be charr is full in the hero pane, but my tall as you can be sylvari, human, and norn are cut off at the ankles.

Attachments:

Camera Angle Bug - Feet missing in Hero Panel

in Bugs: Game, Forum, Website

Posted by: Warlock.2583

Warlock.2583

So, after the patch yesterday, I noticed that every character who wasn’t asura, I could no longer see their feet/boots/etc past the knee (on norn) or calf in the Hero panel, and fromt he ankle down in the preview pane, which makes it hard to preview boots and legging accoutrements.

Also the preview in the BLTC is low and to the left, and seems smaller.

Is this something that can be fixed? I mean, at least half of this game is about making a cool looking character, I’d rather be able to tell if I’m wearing clown shoes early.