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Idea for Rebound Elite Skill

in Elementalist

Posted by: Watpuppy.2869

Watpuppy.2869

A lot of people are saying the upcoming new ele elite skill, Rebound, is boring. I tend to agree. At it’s current state, it gives the player and nearby allies a 25% reduced recharge rate on the next skill that is used by the players who gained the effect. It sounds pretty boring (although pretty useful in group settings). I have an idea to help make the skill more appealing.

What if the ele who casted the skill can activate the skill again for a 2nd effect. The 2nd effect reduces the recharge on Rebound itself by 25-50%. They won’t get to reduce the recharge rate on any other skill but they will be able to help other players more often. That doesn’t do much in a single-player setting but it’s something.

Just a thought.

Ridiculous repair costs considering how often dungeon fights are just a zerg.

in Players Helping Players

Posted by: Watpuppy.2869

Watpuppy.2869

I know I’m not the only one who has noticed that every single fight in dungeons is a zerg, at least the first time you run through it. In one fight everyone in my party dies around 3 times. Taking that into consideration, the repair costs are way too high. In one dungeon I spend probably 15 silver in repair costs, minimum. The dungeons don’t give good loot, especially considering you can buy max stat loot quite easily. What is the incentive to do dungeons when every single fight, with a few exceptions, feels the exact same? There is no reason to grind for loot, which is never any good anyway.