The reason why stealth is a little bit more overpowered than stability in terms of stomping is the number of stealth skills a thief has. Guardians and warriors have the most non-elite sources of stability: 2. Thief on the other hand can stealth from: weapon skills, healing skills, stealing (with traits), and you can get 2 utilities with stealth on them if you want. Some of these stealths recharge pretty quick too. I exclude elites because most elites that give stability are transformations (unless you’re dumb and you use warbanner to execute someone) and you have to exploit to execute someone that way.
I can think of 3 scenarios which an ele mist form executes you: 1) You suck 2) The ele ganged up on you so s/he never needed to use mist form 3) You didn’t use your sneak attack on the ele to force them into mist form. Mist form is the ele’s “Oh crap I’m getting my butt kicked button” so if you 1v1 one and s/he downs you without even using it you weren’t winning that fight anyways. In any case mist form and elixir S (non-tossed) finishing are also exploiting since you have to start it and then go invincible because normally you can’t finish in either form.
This one is pretty simple, everything should have some means of a counter and atm stealth finishers have none so unless ArenaNet is willing to add a new downed skill to all classes to prevent thieves from finishing you off with impudence then they need to remove this. Thieves shouldn’t be the only class that can negate all other classes downed abilities simply because they have one ability that trumps all others.
Thanks for your time
I think what you mean is, you can’t do anything personally, if you happen to be playing a Ranger, and they have no allies standing near them who you can target with Thunderclap instead.
Because everyone else can avoid it perfectly fine.
Engineer – Booby Trap
Mesmer – Deception
Guardian – Wave of Light
Thief – Shadow Escape
Elementalist – Vapor Form
Warrior – Vengeance
Necromancer – FearI think the real problem is simply that you’re terrible at the game, and would rather drag everyone else down to your level than try to improve.
While we’re complaining about stealth and stomping, I’d like to point out that thieves can still BE stomped while in stealth, making the #3 downed skill totally terrible for most situations.
I’ve found that being stealth executed is worse for some classes than others. Warrior hammer, necro fear, and engie grappling hook all shoot straight in front of you without a target so if the thief is behind you, then you’ll wish you were a guardian. If you manage to use revenge or booby trap before you get finished, then I really gotta wonder what that thief is doing because you have to wait longer than it takes to get finished before you can use them.
In the end stealth finishers aren’t on the top of my list of what needs to be fixed. I just always thought it was funny that you could go, “I’M GONNA IMPALE YOU WITH THIS FLAG!!!!!” while completely invisible.