Showing Posts For Weasel.2045:

We need our heal back !!

in Engineer

Posted by: Weasel.2045

Weasel.2045

Just to add my thoughts.
When I read the patch-notes and the first words were about Anet thinking about giving the scrapper a bit less sustain, I was like “okay. . .seems legit. . .annoying, but that is okay”.

But what I think now, aside from the leap-reduce and trait being reduced for heal via haste and superspeed, the nerf on the healinturret gives core-engineers an even more difficult time than they had already.

That is what really bugs me, since I try to play a lot of core engineer and develope some core engineer builds, although I own HoT. But now I almost permanently get interrupted by thiefes with pistol in PvP and have close to zero chance to get my heal through.

Not so much a problem for scrappers, but the original intention of taking down the scrappers sustain, led to core-engineers being in even more trouble now.

The buffs pistol got are “ok” in my eyes for 1 vs 1 kind of builds and players, but in teamfights I dont see the pistol being much of a valid pick without the piercing option you once had via firearms trait.

So yeah, for me it really is annoying now, trying to play core-engineer and facing even more trouble, since core engineer does not have as much access to stability as for example scrapper (okay via elixir B and juggernaut, okay okay, but you dont stay on flamethrower the entire game, unless you want to loose :P). That is making me pretty much sad. Gues I will have to change my playing style as well towards a more bursting/one-shot kind of build, but that isnt really “my” playing style. I always loved a supportive tanky kind of engineer for teamfights and I dont see that very much right now. That last thing is more a personal preference/problem though.

Can you disable daily pvp during season play?

in PvP

Posted by: Weasel.2045

Weasel.2045

Just to add a bit fuel to this (oh I’m so evil). If you complain about dailies already, just imagine how many people will start to play classes they are “not really able” to play, due to the achievements to gain the legendary backpack?

To get the veteran ranger achievement and so on for example. . . .have a fun time looking up the achievements and ~then~ you can enrage some more ^^

Question about new League-System and Teams

in PvP

Posted by: Weasel.2045

Weasel.2045

Due to the new information about the new league-like system that will be introduced to Guildwars 2 a few questions have come up for me.

With the whole division and tier system I wonder what happens if I want to play with a buddy who is like 3 divisions above the one I’m ranked in.

-Is this even possible?
-what division would we play against?
-are we all supposed to “solo” now?
-can we only build up groups with people in our own division?

Aside from that, will there be still some “unranked” system, or are we all getting ranked no matter if we like it or not.

The complaints and cursing about “noobish” playstyle and those who try out pvp is getting worse, in my opinion. I enjoy the general idea about the whole league-like system, but for those who dont like to feel the preassure of being constantly ranked and having fingers pointed at them by people saying “haha you’re just amber”. . . and those people usually dont care if that person simply didnt ~play~ much pvp, which might be why he/she ended up there.

So yes, basically, what about those wanting an “anonymus” pvp-experience (those people exist :P ), for fun, with a group of buddies who just enjoy to play together although having different levels of talent/skill.

I would enjoy some further information about those situations, if possible.

With kind regards

Weasel

Bad matchups: Lost almost 15 in a row

in PvP

Posted by: Weasel.2045

Weasel.2045

Well just to toss in my bit of experience as well,

I’ve been playing engineer since release as my main class and always have been too stubborn to quit it, cause some other class was (or at least seemed) superior. After the late patch I dont really see the engineer as a condi-spam, compared to other classes like for example guardian or some rangers I’ve seen. Regarding spvp I have yet to find a way to fight a guard on point, or even close range, since he can stack burning continously and I quickly get at least 5 but sometimes even up to 13 stacks of burning. When I try to get away from him he uses his teleportation skill and is on me again and I barely can dodge that one, just cant figure out the animation properly. I gues it is true that I would have to change my playing style, I get that, but in addition with all these blocks and a guardian being able to attack while enjoying his safety, I have a really tough time trying to kill them as I’m off point, just takes way too long and they score and score and score. Same goes for me with necros in deathshroud 1 second Cooldown on their autoattack and I get critted for 3-4k . . . . .I cant dodge ~that~ often and unlike lich-form I cant even sidestep that stuff and/or keep my distance.

So yeah if anyone has a good idea I’m sure up for it, though I dont like to play too squishy “hit’em first or you’re dead”-builds in general. What I want to say in general is, I’m used to have to work hard with my engi to get some decent result, but at the moment even with working hard I cant figure out a way that makes me as usefull as other classes in spvp, which is pretty sad for me since I love the engi

This is the build I’m running at the moment by the way, it is supposed to be supportive for the entire team and gives me some nice sustain so I can hold points pretty well, but as soon as its 2 or 3 vs me I’m usually down. Sure wouldnt mind opinions on this build, especially when it comes to runes and sigils. Mortar could be exchanged for elixir or crait, both valid choices I think and elexir gun for elixir S, I suppose.

http://gw2skills.net/editor/?vdAQFAUlUUh2tYtWwkLQ7FL3FVYNVhZG4CGhBgYB9DhIA-TJBFwACuAA12fAaZAAPAAA

(edited by Weasel.2045)