Showing Posts For Weasels God.8296:
You were the one that brought “what I like” into it not me. Stop trying to twist words.
The problem is that the change that put it like this was AWHILE back. It has stagnated since then. It was not a change that “just happened”. I would like the game to continue evolving. The change I am referring to is the condition damage change which was right around when HoT dropped. Yes it took awhile for the meta to shift because it still has to work its way in. HoT came in 2015? It is now 2017. We have had the condi change for well over a year and what 8 months? It first started off from pirate shipping since the stability change made it too hard to push on a group and guess what they did? They balanced that. The meta was already in force though and continued on because they found that the conditions were quite strong and even with stability it was still hard to push threw all the conditions. I don’t care if you call it “my opinion” but I think it is about time for another meta shift. Balance will never be perfect but the switch back and forth and experimenting with new builds is a thrill. I am looking forward to the next set of elite specs for this reason because it might offer something to change the meta. We have been stuck with it for awhile and it is frustrating.
Never did i specify that they were ever equal in the past. I would just LIKE them to be. Yes it is my opinion that both should be equally viable and yes it is my dislike for the change. Not once have I stated otherwise. The thing I am arguing with you is that they are unbalanced (in certain game modes) and you just didn’t want to admit it. I would like the game to be in a balance where both build sets are viable. As I stated in the last post, I think they buffed it too much that is not to say that they didn’t need to buff condi. I am also completely fine with having balancing seperate between PvE and WvW, and there already is for PvP. The game mode I enjoy has issues with conditions. That is not to say I want to nerf them for PvE’rs. There are multiple game modes and I personally would like the one I enjoy to be looked at. There is always a constant need for balancing and that is what creates new META’s. Where is the fun in staying in a stagnate game that doesn’t evolve further because one thing in particular just rules over it. I also don’t like with the insane amount of damage DH longbow does and that is a power build though it can certainly melt in an instant if played poorly so I am okay with that.
And that is exactly the problem Obtena said directly from yourself. The builds need to perform equally. Condi should mean damage over time with survivability traits while power builds should be high damage just all at once. The condi OVER TIME should be similar to the power builds spike. Currently the condi builds can achieve the same damage instantaneously plus continual damage. When condi damage was increased they did it by too much. I don’t neccesarily want it turned back to the previous amount where it isn’t viable but at least counterable in a large group setting. In small group it is a little easier to just time your clears or resistance but in large groups it is applied so rapidly there is no way to clear it and resistance is just stripped the moment they stack enough condi’s on you. There is so many boonstrips in the game.
Well said blackdragon, I agree completely.
You are arguing my hypothetical scenarios since you don’t believe that condi is a problem in WvW and PvP. I DO fight them and I DO understand how to fight them. The problem is that they are overpowered as a base and an unskilled player can fight on par with a power player that knows what they are actually doing because it is UNBALANCED. That is what this thread is about do you not understand that? Don’t post here if you don’t understand more than a single aspect of the game. I understand as a power based player that I am at a disadvantage. I would like simply to be on same level as condi based players so that my skill is actually put to the challenge against theirs instead of “does my build have enough condi clears to live long enough to get a spike strong enough to get threw their toughness and vitality with their survivability traits while they passively throw condi at me without trying”.
A build is not a sacrifice. What stats are you giving up on? The condi builds are taking HIGHLY SURVIVABLE and EASY TO APPLY with HIGH DAMAGE traits. But that is irrelevant. You have Toughness you have Vitality without giving up your Condition damage at all. A power build has to sacrifice Toughness and Vitality to get this damage. What part are you not understanding? Okay so further explaination, and this is ignoring the fact that the stats are already lopsided, a power build is forced to take condi clear traits and condi clear skills in order to cope with condi builds. Most of the “condition” trait lines are defensive in nature so they are picking up those defensive traits and just focusing on pouring out damage. This is because the trait lines were built around damage over time meaning lower spikes but continual damage over time but survivability built in to get that damage off. Spike btw in case you aren’t aware means instantaneous damage since you seem to be oblivious to this.
I see Obtena that you are a complete PvE hero and don’t know anything about PvP or WvW. Lets take a condi build and pit it against a power build yes? They should both have equal chance in a fight yes? No? So basically what your saying is that the ONLY route is condi build? A condi build SHOULD have more damage OVER TIME if you paid half a wits attention I am referring to a single tick of condi damage you can view it over yourself but one single tick of burning is doing 18k damage. Name one power build that can do 18k power damage per second and maintain that. None right? Because it is not properly balanced. If the build was meant to survive and keep continual damage it should not spike harder than a build meant specifically to do an instant spike with no continual damage.
I do understand that is slightly using the bug that came out with epi but here is another more reasonable video. Not saying he is a bad player but just that the amount of condi damage he can put out by himself is sickening. (he is also running a hybrid build but you can see just by looking at the bleeding stacks he puts out)
https://www.youtube.com/watch?v=pP8kPL9d-Ug
@obtena Here you go. Didn’t feel the need to explain myself but apparently people are blind to obvious facts. Yes this is set at “perfect” conditions as its a benchmark but you can’t get remotely close with a power build. Also by “stronger” I’m meaning in single tick applications. Damage over time is one thing. When you can literally spike harder than a power build your doing balancing wrong.
https://www.youtube.com/watch?v=ow-iSt27j7U&feature=youtu.be
I understand wanting to make conditions “viable” but that shouldn’t make them stronger than power builds. To achieve the damage they did on power builds they had to be “glass cannons” but what do condition builds “sacrifice” for their damage? Jack squat. They get their cake and eat it while standing right on top of your glass cannon build because they can outsustain and outdamage you. You face tank anything that hits you since the mobs in PvE are all extremely weak anyways so it didn’t matter if your power and have no defense. Or if it happens to be that one mob in 10 that hits for alil all you have to do is side step and the attack is gone for the next 15 seconds before you have to side step again. Balancing around PvE is stupid you just give the players damage and survivability and they are happy. They really should be focused around things that actually need balanced. PvP got a decent amount of “fixes” (didn’t bother reading them since I’m a WvW’er) and it seems like they are so very very slowly considering to do seperate balances for WvW ( hurry it up and nerf condi for WvW alone).