Traps are actually in a good place. It is like the necro needing to spec to GT wells or increase the size of marks.
Works well on its own, works better when traited.
Only things that needs some love is to remove or greatly reduce the spirit internal timer. And move the grand master spirits move trait up to first tier and place something else there. Spirits are useless unless they are following. Since it is about impossible to get any milage out of them until end game no one ever really uses them and or have settled into other builds by the time it becomes viable.
Pets hitting on the run would solve ranger DPS tremendously. If they fix this there would be no need to fix weapon damage as we would be complete.
Pet aggro works just fine, I actually appreciate the aggro system of the game and how it prioritizes. Some fights I have to kite more than others, no big deal. I don’t want to stand in place and pew pew pew.
RaO fix… lol… yeah… that’s all I got. It works fine as is and can build up a nice combo with my pets. The stability is bonus.
Sorry to break the news to you, pet aggro doesn’t work fine.
Sorry to break the news to you, gw2 does not have a threat system which allows your pet to hold aggro and henceforth tank. Go back to your night elf hunter please.
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