Showing Posts For Wes.7815:
Perhaps you could incorporate a way to use living world and restoring orr.
Only reason i say unbalancing is because it will promote sales for them and cost them less man hours in development.
I would like ANET to see this, I have brought it up in game and never had a bad response to it.
Hear me out, it is mainly a good idea for ANET rather than just in general.
I suggest that you add a “Mini Brawl” feature.
here are the reasons I think it would benefit you and the players and why it shouldn’t be hard
-You don’t have to balance them that much because they are just extra, therefore you can have OP mini’s and crap mini’s so development can be lazy about it.
-Not balancing them will add top tier mini’s which will make people want to buy them more often on the gemstore to get those “high tier mini’s”
-It would give people more incentive to collect mini’s
-It would add and lower value to alot of mini’s on the TP due to “high tier” or collecting purposes, proving good for the economy
I don’t see a major flaw.
P.S. Stop making our mini’s despawn when we exit a zone lol, or add an autocast.
This class is very fun, and yes stands a chance against every other class if played correctly. grenades obliterate underwater and are pretty good at PvE above water as well. Also Mortars are just the best elite skill for WvW by far =] . But..
Can somebody riddle me this?
Engineers
-Are gun oriented class, with the least range of any class in the game, start at 1000 cap at 1200
-Turrets do absolutely nothing except for the net turret, which gets 1 shot out then dies.
-They do SIGNIFICANTLY less damage than any other class unless they use their grenades which still do not do as much damage as other classes besides the toolkit version of it
-Grenade build is obligatory because with how the traits and skills are set up its the only viable class for engineer, I personally play a rifle specific engineer but deep down inside I know grenades would be 35% better.
-Its upsetting when you are playing as a lvl80 Engineer and you just see any other class walk up right next to you, under 80, and dominate an enemy in under 15 to 20 seconds which enemy would have taken you a full minute of kiting and bs to kill.
-The rifle skills are awesome, I love them, but don’t you think its odd how most of them are close range?
-If the rifle skills are gonna be shotgun skills, give them a shotgun kinda damage, or give engineers less squishiness
-In WvW I cannot handle any more than 1 player with my engineer, orbs of power or not, (I am part of ruin so we always have all 3) whereas literally any other class can do a 1v2 and if you have orbs 1v3-4
ANET did engineers perfectly, they are alot of fun, very odd, and just an overall awesome class. In my opinion everything about every class is balanced, except … Engi damage/range/turrets. This is by far not a complain thread, I just want opinions. I actually quit playing my engineer because he is level 80 and I thought “Do I want to do endgame on a character that will be 1/3rd the power of another?” Then I made a couple new characters which are all 28+ now
. Anyways, reply. Everybody I talk to online and irl agree with everything I have said but I wanna hear the trolls and mapchat debaters make fun of me
opinions!