(edited by Wharrgarbl.9263)
Showing Highly Rated Posts By Wharrgarbl.9263:
I don’t understand OP. Would you please clarify?
1- You want warr doing more burst than thief (or at least the same), since warrior already has more DPS than thief.
2- You want a glass cannon warr to have more toughness/armor than defensive specced thief (untraited and with the same prefix/socket armor warr already has more armor)
Are those correct? Then, why would ANYONE play thief? Warr has god tier life (vs bottom tier on thief), has more DPS, more party utility, and more life. You ALSO want even more armor and more burst?
I think the real issue is not so much the removal of the holy trinity, but them not replacing it with other balanced roles instead.
Please dont take it the wrong way but your post shows a clear lack of game mechanics knowledge.
Having said that, necro has no place at the moment in meta groups. Thats a class balance issue, not a mechanics issue.
Roles in DnD
Roles in dnd 3.x are tank (with dps) as seen i warriors, dps (With utility) as seen in thief and control (with util and dps on the side) as seen in magic users. Divine casters are imba, bringing supreme ammounts of tankability, dps second to backstabbing classes only and enough control and utils to make them unstoppable.
Minions
Minions in gw2 are situational, atm they are nice to have on lupis 2nd phase (embers, ogre whistle, hounds of balthazar etc)
Life stealing
Thief has some nice LS on signet of malice that works on s/p (stacking weapons). Theres not much use to ls on dungeons altoghether.
The last thing I want to do, is get into close combat. Unless I go full zerker.
If you are not close to the party you are not buffing them, and you are not getting buffs yourself. Also it makes ot a pain to revive you in case you die, leaving the rest of the party 4 maning the boss.
Fear
Does anyone still think fear is any good?
Many people do.
All bosses are immune to it, and you’ll most likely annoy your party by fearing enemies away.
As a warrior i fear malrona, se1 1st golem and subject alpha to great effect, in order to control their position and thus maximizing my partys dps and defense.
Wells
Are those combo fields? Only fire (and water) work, with shadow for specific situations the rest are terribad.
The guardian buffs better than anyone else
Not true. As a warrior i bring extra power with empower allies + banner of strength, extra prec and crit dam with banner of disc. That gives more buffs than guards (quality if not quantity).
Conditions
Are broken. It’s all about direct damage. Who cares if you can put stacks of bleeding or stacks of vulnerability on the enemy, if your party can beat most mobs to death in mere seconds by just stacking in a corner. That damage over time is not that important.
You are terribly wrong, vuln is an amazing -AMAZING- DPS increase. Thats why we keep vuln up wih thieves fgs spin and warr helps with axe2 mace4 and if he encounter allows it on my mark.
Blind
This is the one thing where I seem to make some what of a difference. But when everybody is stacking, it doesn’t really seem important to blind enemies.*
Wrong again, blinds are very important and contributes a lot in several encounters
So what is my role as a necro?
None. Necro is not dungeon meta but if u go play how you want groups ur role is dps and control
I
Ranger is best for it’s melee.
Isn’t every other class (i.e: warrior, guardian, thief, revenant) better than ranger at melee?
I have never said i want warriors to be able to have more burst…
But you say thieves burst is OP. Thieves have a marginally better burst than warr; it isnt really much higher.
Do i want my heavy armor to actually be WORKING as a heavy armor. yes.
Heavy armor gives +200 armor over medium. Thats 200 stat points, or 20/30 trait points. Its quite a bit! Also, those are “free”. Of course, if you go full berserk, any class with soldiers or knights gear is gonna have more armor than you. But thats because you CHOSE to go glass cannon.
Having a berserker warr with more armor than a knights thief would be stupid; think about it, why would ANYONE use anything thats not berserker then?
Do i want to see a fix to thieves op stealth and backstabs. yes.
Thieves backstab is not that OP. My glass cannon guardian can teleport into a group of (non skilled) non-bunker players and drop them all in the time a thief drops one.
I downed 3-4 persons in under 2 seconds more than once!
Just save yourselves, focus 5, sword 2, f1, weapon swap, gs 2 (4 if they dodge, then 5-5-3 ). Thats pretty much it, if anyones still standing just judge to him and finish.
Of course, this does not work against skilled players, but then again, BS spam doesnt either (i.e: thief vs guard… backstab is blocked by aegis, everyone dodges / blinds, if thief got caught by gs5 or doesnt run away hes instagibbed.