Showing Posts For Whiskey Sam.6903:

Diving Goggles missing

in Bugs: Game, Forum, Website

Posted by: Whiskey Sam.6903

Whiskey Sam.6903

Still missing on Sanctum of Rall

Have flask; will travel.

Dive masters stuck at 36/37

in Bugs: Game, Forum, Website

Posted by: Whiskey Sam.6903

Whiskey Sam.6903

If you do these again, can you make note of any locations missing the diving goggles? On Sanctum of Rall the goggles on the floating bridge in Metrica Province are missing, and there have been reports of other missing goggles.

Have flask; will travel.

Diving Goggles missing

in Bugs: Game, Forum, Website

Posted by: Whiskey Sam.6903

Whiskey Sam.6903

The Diving Goggles on the floating bridge in Metrica Province above Durotl Grounds are now missing on Sanctum of Rall server.

Have flask; will travel.

Post here if you GAVE UP on the Clocktower!

in Halloween Event

Posted by: Whiskey Sam.6903

Whiskey Sam.6903

Good Puzzle. Horrendous implementation. There are too many things clashing together to make this puzzle make me want to break something.

I’m not complaining that the puzzle is hard, like is the vocal majority on this post. I am saying that there are too many things about the puzzle that when they get stuck together it works out badly.

1. Group play – Problem being that you can’t see your footing and its very distracting.
2. Rushed play – The ground coming up at you so if you’re not the quickest at turning or jumping you get eaten from behind.
3. Sporatic play – You have to wait, and wait, and wait, and wait, until the last person is done from the group.
4. Limited play – It won’t be here tomorrow, but there is an Achievement for doing it (I collect Achievements as much as I can).

When all four of these things are added together, it is VERY STRESSFUL for a large populous. That’s just the reading from the people inside the groups I was in and assuming based off the posts here.

Take any 1 of those 4 points away, and in all likelihood the puzzle would keep its challenge but not be as stressful.

A challenging puzzle like this would be amazing, even with the groups/rush/waits, if it wasn’t limited to a holiday. Who knows if it will be around next time Halloween comes around, I know many games like to mix things up with their celebrations. So now I am stuck with an unfulfilled achievement, that may or may not ever get to be done again, all because of having to have a life outside of gw2 (work, sleep, etc). That bothers me a lot.

Otherwise, I’m pretty sure there would be a lot less complaining if the puzzle was solo (less ability to blame on others, but they are freaking distracting). Or if we didn’t have to constantly wait between falls (ruins whatever rhythm may have been going, and just wasted time since nothing else is going on); if you’re worried about farmers or bots, just put a timer on it, or make the dungeon loot code effect it. Getting rid of the rush would definitely make the puzzle easier, something that could be done in the span of the events without taking over all the time you have to do all the events.

That being said, I had fun for a bit, then had to quit before I broke something. I hope there is a chance to try again.


P.S.
To the people comparing this to old platformers, this puzzle would be like a 3-5day rental of super mario brothers that forced you to restart the entire world when you died, and made you sit and wait after you died until the average time it took the beta testers to finish each world. Sure, some of you would be good enough to beat that without dying so you wouldn’t realize the pain that others would go through, but for the rest of us, it would be a trying experience that might end in a broken controller.

Well said. And when you throw in the number of people griefing others and the technical glitches like random resets, camera issues, and lag coming out of the cutscene voiding entire runs, it gets really frustrating. Nice idea, good visual design and music, poor implementation. Coupled with the network errors when trying to change instances in a group and the apparent broken overflow queueing, I question how well this was tested once it was changed to a group event.

Have flask; will travel.

Best pistol skins?

in Thief

Posted by: Whiskey Sam.6903

Whiskey Sam.6903

I’m partial to the pirate skin you get from the karma vendor at the end of the Sharkmaw Cavern area in Lion’s Arch.

Have flask; will travel.

Getting kicked out of clocktower cinematic

in Halloween Event

Posted by: Whiskey Sam.6903

Whiskey Sam.6903

There are a number of things about the clock tower that people aren’t aware of that can go wiggy. For one, the normal queues are not working. You get placed in overflow, and you stay there forever until you change overflows. However, you can get into the non-overflow for your server by getting outside the lobby and into the water like in some of these screen shots. You just have to be far enough from the lobby that when the event starts you aren’t near enough to be included. You can easily get out of the lobby just by jumping up the wall.

In the non-overflow runs, I’ve never seen more than four people, and it’s usually only two or three total in there. With all of the overflows packed all the time, something is clearly not working with the travel queues since they never trigger unless you get outside the normal event. This is the main reason the overflows are always packed.

Once you’re out, you’ll see the jumping puzzle is actually three separate towers in that small map area, all spaced out in a triangle in the water. The first is the lobby you start in while waiting for the next run with the tower facing you through the gate. This one is stationary and just for display while you wait. The second is the actual tower run, and the lobby and tower both are actually rotating around a central axis. The third tower is just the upper part where the chest is. If you’re out in the water, you can swim to each section and see people in the lobby, watch them run up the tower, or see them in the chest room.

Have flask; will travel.

Not being able to group is ruining your 'activities'...

in Halloween Event

Posted by: Whiskey Sam.6903

Whiskey Sam.6903

The irony is the one event people don’t want a group is the clock tower where they are forced into a group. And once you’re in a party, you can’t switch clock tower instances without leaving the clock tower completely. Otherwise you get a network error message. It really makes it look like this stuff wasn’t even tested with parties.

Have flask; will travel.

My opnion on the "You don't wanna miss it" event

in Halloween Event

Posted by: Whiskey Sam.6903

Whiskey Sam.6903

LOL I skipped it and watched it on YouTube. Didn’t miss a thing.

Have flask; will travel.

In my view, Clock Tower is not fun [Merged]

in Halloween Event

Posted by: Whiskey Sam.6903

Whiskey Sam.6903

Have you had it bug yet? All night tonight, cutscene lag voiding entire runs, random resets when you’re running on a platform well ahead of the mist, random resets midway through a jump you were easily making, falling through solid objects, bony hands reaching up and grabbing people before the mist had gotten there. Not fun times.

Have flask; will travel.

In my view, Clock Tower is not fun [Merged]

in Halloween Event

Posted by: Whiskey Sam.6903

Whiskey Sam.6903

What will make you hate them more is when they start griefing people deliberately trying to keep them from seeing the jumps then laughing about how people aren’t able to finish.

Have flask; will travel.

Halloween Act 2 Info Compilation

in Halloween Event

Posted by: Whiskey Sam.6903

Whiskey Sam.6903

So, are lower levels just not supposed to be able to finish collecting the pages? I am only level 33 and can’t get to some of these places without dying.

Yeah, that’s absurd. Are you supposed to knock out 20 levels in three days to finish this?

Have flask; will travel.

Clock Tower- LEAVE IT AS IS

in Halloween Event

Posted by: Whiskey Sam.6903

Whiskey Sam.6903

Same problem as many others. Get in a small group or one with no Norn or Charr and make progress. Large group with Norn and Charr, you’re staring up their kitten the whole time. How are you supposed to learn jumps you can’t see?

Have flask; will travel.

Clock Tower should have a disclaimer

in Halloween Event

Posted by: Whiskey Sam.6903

Whiskey Sam.6903

I wouldn’t know if it’s difficult or not considering I can’t see a kittening thing with the dozen Charr and Norns blocking any view of where to jump. Did anyone actually test this beforehand?

Have flask; will travel.

The new build is up!

in Halloween Event

Posted by: Whiskey Sam.6903

Whiskey Sam.6903

Patch loaded, logged in, loading screen with no vistas, POIs, skill points listed below the area name and the circle in the bottom cranking forever. Stuck on loading screen widespread?

Have flask; will travel.

Old Oola's Lab

in Bugs: Game, Forum, Website

Posted by: Whiskey Sam.6903

Whiskey Sam.6903

Oola skill point is bugged on Sanctum of Rall regardless of whether the door is opened or closed.

Have flask; will travel.