Showing Posts For White Sorceress.4672:
One doesn’t need to do research to know that a group will be required to get a meeting hall for a GUILD OF PLAYERS in a MASSIVELY MULTIPLAYER game. This isn’t “player housing”, it’s a place for a group of people in a guild to gather. Of course a group will be needed, it’s group content.
There is plenty for the single player to do in GW2, but changing the dynamic for Guild Hall claiming because some people want the hall but not the guild isn’t really something Arenanet should concentrate on in my opinion.
But how fabulous wouldn’t it be if it had the possibility of both. One thing does not have to exclude the other.
Please, reconsider this and take into the account that many of your costumers are introverts. It’s a design cut from an outdated idea in today’s society of extroversion as the norm.
Most MMO players fall closer to the middle or the extrovert side of things because of the many interactions with other users that take place. This is not a single player rpg or adventure game, interaction with other players is mandatory for some content.
I have not seen any research regarding this claim. However, I do believe that ArenaNet has a lot to gain on developing games that suit a wide range of personalities. From my point of view, and here regarding the necessity of a group to create a player housing is superfluous. Not how they develop their boss fights, etc.
Please, reconsider this and take into the account that many of your costumers are introverts. It’s a design cut from an outdated idea in today’s society of extroversion as the norm.
Same for me since first major patch this week.