(edited by WhiteQueen.5062)
“As for the question about PuG’s for explorable dungeons, we’ve said all along that explorable dungeons are intended for highly organized/skilled groups of players.”
Oh, so this is what separates the middle/lower class from the upper class?
So basically you’ve made the dungeons for elitists and/or special guild folk. Or wait, better yet, BORED GW1 players! I would bet that a good half of your players, like myself, are just plain ‘ole PuG people that are new to your game and are looking to contribute to your franchise and have fun, but are feeling a tad displaced particularly when I am on the ground dead in a dungeon….oh, several times over…because I was one-shotted. Where is my one-shot? How come I can’t shoot people behind me without looking at them? Why can’t I walk through walls?
How about this: While I’m learning how to become skilled and organized (because that’s a process, right?) that you reimburse me for my armor damage costs?
Or, how about just starting all your dungeons at Level 80? That way, by the time everyone gets to 80, they will be ‘highly-skilled and organized’ from learning through difficulty-tiered dungeons that start at 30 (should you create them)??
I can fairly guarantee that most everyone who is telling you to not change a thing, has come from GW1. But in your error, you are not being fair to your new players. An even distribution of learning would seem an amicable solution.
(edited by WhiteQueen.5062)
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