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Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: WhiteRabbit.7145

WhiteRabbit.7145

The worst thing is, have you looked at some of the events you must do to unlock traits? Adept level traits that become potentially available at level 36 can be gained by completing story dungeons at level 59 or 70?! I have no objection to having to earn traits (and I can say this because I have 17 characters, 12 of which are level 80), but the work necessary to unlock a trait should be appropriate to that level of character. Of course, the main problem is not only the effort now needed to unlock a trait, but the tremendous expense of doing so as the alternative. So, let’s see. We can now retrait our characters for free (instead of the max 3s 50c), but we will never retrait, because it costs too much to bother getting more traits than we absolutely need. One of my characters is brand new and reached 36 today, which is how I discovered just how stupidly this change was made. I have an additional 2 slots that I was going to use, but now I don’t know if I will bother. (Yes, I know, 19 characters is too many. I like making new and different characters, so sue me.) Anet is forcing me to play the way they think I should, not the way I want to. I don’t like it, and I won’t be buying more character slots.