Showing Highly Rated Posts By Whitewolf.9736:

Game Improvement - Suggestions

in Suggestions

Posted by: Whitewolf.9736

Whitewolf.9736

I have a couple.

  • Please stop auto moving my characters on the character select screen. at least leave them where we first created them or let us order them ourselves alphabetically or something.
  • Add titles to the three orders for each rank that you get. Only cosmetic fluff but it was disappointing when I discovered I got nothing for it. More titles in general would also be good.
  • Waypoint costs need readjusting. A reduced cost for completing a zone you can travel to would be nice.
  • Karma armour and weapons could be reduced a bit
  • At least let us salvage karma weapons and vendors to get something useful from them rather than letting them go to waste.
  • Some tooltips don’t update after being affected by traits. The mesmer shatters are one I can think of.
  • Add a Suggestion Forum to avoid cluttering up this section

EDIT :

  • Add a token collection tap in the bank. They clutter up the inventory and let us deposit them in there.
  • Add coloured borders around items depending on their quality.
  • Let us know who the party leader is and let us transfer leadership if possible.
  • Option to sell back karma gear and weapons, dungeon armour and weapons if the wrong item was bought by accident.
  • Add the option to auto swap town clothes when entering a city
  • Link the city channels together so it’s more global.
  • Add an LFG channel or something similar.
  • Add a notifcation when an item sells on the trading post.
  • Preview items on trading post.
  • First person view
  • Mass collapse / open in the collection tab

EDIT 2 :

  • Add the trading post fee to the total selling value rather than having to manually do it. Might actually mean the economy could improve a bit.
  • Dungeons need tweaking. Keep the challenge but graveyard zerging should have an alternative.
  • Lower health of trash mobs and some damage. Boss health needs to be reduced before it just gets boring.
  • More interactive encounters rather than tank and spank.
  • Add difficulty options to the various options you can choose in dungeons i.e Easy, Medium, Hard and adjust the rewards accordingly.
  • Jute! Need more Jute and wool etc
  • Group join to WvWvW
[EU]Desolation
~Charr Guardian~ – ~Norn Necromancer ~

(edited by Whitewolf.9736)

Explorable Mode Dungeon 'Unlock'

in Suggestions

Posted by: Whitewolf.9736

Whitewolf.9736

One thing that I seem to be noticing a lot more lately is the fact that people are completely ignoring Story Mode of dungeons hoping that someone in the party will already have done it. Generally this can lead to situations where no one in the group has done Story and then people just wind up sitting about doing nothing, shouting drama and stuff in chat etc.

Seeing as it’s occurring more from my perspective there are numerous things that could be done to alleviate this.

Have it automatically unlock at the appropriate level.
This seems like the most logical solution and possibly the easiest. It will probably solve a lot of the problems that occur at the minute.

Make Story Mode unlocks account bound
This means that you still have to do Story Mode but just the once seeing as it will be account bound. Might cause problems with groups finding it for the first time though.

Block people who haven’t done Story Mode from Explorable Mode
This one will probably cause a bit of controversy but again, it’s another solution to the problem. You still get EXP and money from doing Story Mode. Changes to the rewards might be required though.

Discover the dungeon to unlock both modes
This is similar to the first solution but it would unlock explorable at Story Mode level.

This is all I can think of for the minute. There are probably two good solutions from this list in my opinion but if anyone else has stuff to add, then feel free.

[EU]Desolation
~Charr Guardian~ – ~Norn Necromancer ~

Dungeon Patch Discussion 10/23

in Fractals, Dungeons & Raids

Posted by: Whitewolf.9736

Whitewolf.9736

Adding karma is good Fixing the drops in the next path is good. So the final question is just how long it will it take to balance and tweak them properly?

Also buffing the last boss in Sorrows Embrace Path 2 :/ That was already a tedious fight in the first place.

Path one pre patch, apart from the ‘gauntlet’, was a good dungeon. The rest of the path was doable if you paid attention and you still got punished for not watching the bosses and enemies. The gauntlet mobs should not really be silver apart from maybe one out of the group otherwise you just get overwhelmed too quickly.

[EU]Desolation
~Charr Guardian~ – ~Norn Necromancer ~

(edited by Whitewolf.9736)