Showing Posts For WickThePriest.9304:

Illusions shouldn't vanish when target dies

in Mesmer

Posted by: WickThePriest.9304

WickThePriest.9304

I like that the current system forces me to be quick and skillful in my PvE combat. It’s such a rush to just flit, dodge, blink, teleport, and stealth around in the midst of 4-5 mobs barely surviving any multi-target engagement.

That being said, I think it’s a little redic at times.

Sure, illusions are cheap, fast to recover, and flimsy. Let them dissipate after each opponent. But the phantasms are tougher, slower cool down, harder hitting tools we use and I don’t see the harm of them not being destroyed after their enemy dies. They’re still a projections, they’re still going to die if they take more than a couple hits.

Jaded Dungeon-ers: The little things that make you go WT

in Fractals, Dungeons & Raids

Posted by: WickThePriest.9304

WickThePriest.9304

I’ve played since the pre-release weekend. Dungeon pugs have improved 1000x already. It’s just a matter of people getting comfortable with the game, classes, and encounters.

I did AC EXP the other day and no one died once. Downed, but not dead. Pug. It was great.

Please do not lower difficulties, the game is great!