1) Removal of the AoE cap
Stacking has already been weakened. Not really any need for this. If anything, it will create more problems than it solves.
2) Some sort of limitation to Mesmer portals (working for party members only?)
Mesmer portals are fine. The real problem that I think you’re alluding to is culling. If culling can’t be fixed, portals would need some modification, otherwise, no.
3) Golems ability to attack keep walls.
Not sure about this one. Golems attacking walls + mesmer portals may have some ninja capping implications.
4) Nerf X Class (this applies to all…so just fill the X with the class you hate the most).
I think the game is actually pretty balanced as it is. Its not perfect, and some small fixes here and there may be necessary, but overall its pretty good.
6) No more [orange] sword flags
Not sure why you would suggest this. Swords are very helfpul to players looking for action. They’re also helpful in that they reduce (but not eliminate) scouting work which, lets face it, is not very fun.
7) Buff to supply camp guards (+2 levels isn’t a worth upgrade, but making one or two of the guards champions would be much more rewarding and detrimental to rush tactics).
I like the fact that small teams can be dispatched on supply camp missions. Small groups of players joining wvw can still feel like they’re accomplishing something. I get that the guard upgrade may not be as useful an upgrade, but I think the better method
8) Faster Yaks
Fine as it is imo
9) Slower Yaks (really? okay…)
See above
10) A reward chest at Keep/Garrison/Stonemist lord kills.
Would be nice, but I think that if anything, defending needs more rewards.
12) Direction + altitude based ballista (instead of target based)
Ballista are fine as they are. Different sieges for different situations
13) Per map based bonuses for objectives owned (monetary/gold find only)
This would be nice.
14) Another jumping puzzle like EB’s.
I don’t like jumping puzzles in WvW maps as it takes people away from the actual wvwing. I wouldn’t mind it if they didn’t count towards the wvw numbers.
15) Spike trap upgrades for objective doors.
Don’t think we need this. Maybe if you included your reasoning for adding it, I’d reconsider.
16) Fix/patch against stealth-trolling cap prevention.
Thats fine, just make it so that self-stealthed players don’t count towards capping
18) More item skins from the BoH vendors.
Fine with this
19) Better power upgrade to superior/omega siege
Not sure about this, I’ll leave it to others to comment
20) Squad UI for commanders (see everyone in the squad on the map, kick people from squad, invite people….like a party)
Would LOVE something like this. Also, I think it would be very useful for commanders to be able to expand their minimap to cover an entire map so that they don’t have to keep switching to map and back.
21) Magic find/gold find boons for squad members and commanders
Not sure about this.
22) Guild Labels at objectives (though a guild’s banner flies above it, if the NPC’s had some mechanic that said “this keep is owned by ‘X’ guild” so that it’s also a recruiting tool as well).
Would be nice
23) Mobile squad spawn units (A mini Asuran Matter Reposition Relay [A.M.R.R.] able to deploy and destructible, something a commander can set somewhere on the map for 30 minutes, costs 1-5 gold, and allows for everyone in that squad to spawn at that point *assuming not under attack)
Don’t care for this. Part of WvW is knowing where your enemy is or could be and adapting. This would allow players to jump around the map too much.
24) Upgrades for road sentries
Don’t care either way.
25) Guild Lords (Keeps/Garrisons/Stonemist where a guild can claim would have said guild the ability to spend Influence to upgrade the Lord into a Guild Lord Champion, making them have more HP, hit harder, and overall a harder to take objective).
Don’t think this is needed.
26) More PvE
Please no!
27) Less PvE
Please yes!
28) No PvP in the Stonemist jumping puzzle
I say take the jumping puzzle out of WvW altogether. I don’t care if there is pvp or not there.
29) More PvP in the Stonemist jumping puzzle (“Allow me to kill allies with those traps”—)
See above
30) Buff X Class (this applies to all…so just fill the X with the class you play)
Shouldn’t just put the class we play. I think most classes are pretty well balanced. Even rangers, which people say are weak, can be very strong in the hands of a capable player.
Overall, I agree with some, disagree with others. But I like the effort nonetheless