Showing Posts For Widget.4279:

The Big 'Ol WvWvW Wishlist

in WvW

Posted by: Widget.4279

Widget.4279

1) Removal of the AoE cap
Stacking has already been weakened. Not really any need for this. If anything, it will create more problems than it solves.

2) Some sort of limitation to Mesmer portals (working for party members only?)
Mesmer portals are fine. The real problem that I think you’re alluding to is culling. If culling can’t be fixed, portals would need some modification, otherwise, no.

3) Golems ability to attack keep walls.
Not sure about this one. Golems attacking walls + mesmer portals may have some ninja capping implications.

4) Nerf X Class (this applies to all…so just fill the X with the class you hate the most).
I think the game is actually pretty balanced as it is. Its not perfect, and some small fixes here and there may be necessary, but overall its pretty good.

6) No more [orange] sword flags
Not sure why you would suggest this. Swords are very helfpul to players looking for action. They’re also helpful in that they reduce (but not eliminate) scouting work which, lets face it, is not very fun.

7) Buff to supply camp guards (+2 levels isn’t a worth upgrade, but making one or two of the guards champions would be much more rewarding and detrimental to rush tactics).
I like the fact that small teams can be dispatched on supply camp missions. Small groups of players joining wvw can still feel like they’re accomplishing something. I get that the guard upgrade may not be as useful an upgrade, but I think the better method

8) Faster Yaks
Fine as it is imo
9) Slower Yaks (really? okay…)
See above

10) A reward chest at Keep/Garrison/Stonemist lord kills.
Would be nice, but I think that if anything, defending needs more rewards.

12) Direction + altitude based ballista (instead of target based)
Ballista are fine as they are. Different sieges for different situations

13) Per map based bonuses for objectives owned (monetary/gold find only)
This would be nice.

14) Another jumping puzzle like EB’s.
I don’t like jumping puzzles in WvW maps as it takes people away from the actual wvwing. I wouldn’t mind it if they didn’t count towards the wvw numbers.

15) Spike trap upgrades for objective doors.
Don’t think we need this. Maybe if you included your reasoning for adding it, I’d reconsider.

16) Fix/patch against stealth-trolling cap prevention.
Thats fine, just make it so that self-stealthed players don’t count towards capping

18) More item skins from the BoH vendors.
Fine with this

19) Better power upgrade to superior/omega siege
Not sure about this, I’ll leave it to others to comment

20) Squad UI for commanders (see everyone in the squad on the map, kick people from squad, invite people….like a party)
Would LOVE something like this. Also, I think it would be very useful for commanders to be able to expand their minimap to cover an entire map so that they don’t have to keep switching to map and back.

21) Magic find/gold find boons for squad members and commanders
Not sure about this.

22) Guild Labels at objectives (though a guild’s banner flies above it, if the NPC’s had some mechanic that said “this keep is owned by ‘X’ guild” so that it’s also a recruiting tool as well).
Would be nice

23) Mobile squad spawn units (A mini Asuran Matter Reposition Relay [A.M.R.R.] able to deploy and destructible, something a commander can set somewhere on the map for 30 minutes, costs 1-5 gold, and allows for everyone in that squad to spawn at that point *assuming not under attack)
Don’t care for this. Part of WvW is knowing where your enemy is or could be and adapting. This would allow players to jump around the map too much.

24) Upgrades for road sentries
Don’t care either way.

25) Guild Lords (Keeps/Garrisons/Stonemist where a guild can claim would have said guild the ability to spend Influence to upgrade the Lord into a Guild Lord Champion, making them have more HP, hit harder, and overall a harder to take objective).
Don’t think this is needed.

26) More PvE
Please no!
27) Less PvE
Please yes!

28) No PvP in the Stonemist jumping puzzle
I say take the jumping puzzle out of WvW altogether. I don’t care if there is pvp or not there.

29) More PvP in the Stonemist jumping puzzle (“Allow me to kill allies with those traps”—)
See above

30) Buff X Class (this applies to all…so just fill the X with the class you play)
Shouldn’t just put the class we play. I think most classes are pretty well balanced. Even rangers, which people say are weak, can be very strong in the hands of a capable player.

Overall, I agree with some, disagree with others. But I like the effort nonetheless

Getting more use out of the Commander role

in Suggestions

Posted by: Widget.4279

Widget.4279

Posted something before I noticed your thread but here are some of my suggestions for it:

- Make it possible for players to contribute smaller amounts towards a WvW upgrade.

- Make it possible to view the entire WvW map on the minimap and allow us to make it larger. WvW leaders tend to spend a lot of time switching to the overworld map which isn’t fun.

- WvW voice chat. It must be good quality and should work like an in-game mumble.

Suggestions to Reduce WvW Burnout

in Suggestions

Posted by: Widget.4279

Widget.4279

I’ve seen players, especially commanders get burnt out from WvW. I’d like to create a suggestion thread that aims at tackling this problem. Here are some of my suggestions for that:

- Make it possible for players to contribute smaller amounts towards a WvW upgrade.
- Make it possible to view the entire WvW map on the minimap and allow us to make it larger. WvW leaders tend to spend a lot of time switching to the overworld map which isn’t fun.
- WvW voice chat. It must be good quality and should work like an in-game mumble.

Things that could use a buff!

in Thief

Posted by: Widget.4279

Widget.4279

I’d really like to see thieves get somekind of aoe dmg mitigation. Decent players know to aoe even after a thief stealths and, as a glass cannon, I can sometimes die to that aoe alone. If our burst is reduced, I’d like to gain some survivability in return.

Thieves need to speak up - stop the uncalled for nerfs!

in Thief

Posted by: Widget.4279

Widget.4279

I mostly play WvW and I can tell you that as a D/D thief, you have both strengths and weaknesses.

Strengths:
- Strong in 1v1 or small team fights
- Good escapes and mobility
- Anti-glass cannon. I can kill glass cannon characters very quickly
- Strong opening burst, the initiative system lends itself to this.

Weaknesses:
- Larger fights. I sometimes find myself stealing to an enemy and getting downed very quickly from AOE
- AOE. Yes, good players abuse AOE when they see a thief and consequently, I may find myself on my back with almost no time to react.
- Tanky characters. I’ve played against tanky elementalists, engineers, guardians, and warriors that just destroy me. As soon as they see me disappear, they begin their AOE which takes more than half my health almost immediately. I’m forced to dodge away or die. Just to give you an idea of the difference a tanky build will do, I’ve hit for as high as 7k on my backstabs before (although thats actually pretty rare). Against a tankier engineer the other day, I bs for…2100. I have hidden killer and i’m sure that was from the back, so I essentially crit for that.
- Weak in prolonged combat. Whereas other classes refresh all their abilities cooldowns simultaneously, thieves refresh much more slowly once the initial burst is dealt.

One thing to keep in mind is that a D/D thief needs to have a very strong burst to be able to contribute significantly to a larger group vs group battle. He needs to be able to get in -> kill -> stealth finish -> get out.

I know that the above sucks for some, but without that, a D/D thief would be near useless in larger group fights. I’d have to switch over to CB, and lets face it, CB is not the reason people choose to play a thief.

All that said, I do admit that being hit for all your life before being able to react can be frustrating. I do think that the very high end dmg should be reduced, but it shouldn’t affect lower dmg specs who enjoy the backstab mechanic. As far as what we should get as a buff, I’d really like to see AOE dmg mitigation of some form. As players improve in their skill and builds, I’m finding that although this spec is powerful, it isn’t the god mode some people think it is.

WvW Suggestions

in Suggestions

Posted by: Widget.4279

Widget.4279

- Ability for a player to designate another player and have them always show up on their map as some icon. This would allow groups to set their leader, irrespective of commander icons.

- Ability to expand mini map and zoom out more. Good commanders spend a lot of time switching back and forth to view the map. Being able to display the entire map on their screen without having to switch repeatedly would be very useful

- Have the game remember the zoom level of the last time you viewed the map. I usually have a preferred zoom level and it sucks to have to readjust every time I view the map.

- Give trebuchets the ability to autofire without human interaction. It would be great to be able to set the strength and facing and just turn the trebuchet on and off.

Don't you dare touch Backstab

in Thief

Posted by: Widget.4279

Widget.4279

I have a 80 thief and engineer. My thief is my main and I really enjoy playing the class.

I think that a backstab nerf would be fine, but it would have to be balanced for lesser geared thieves such as me. In other words, nerf the top end but not all thieves. I do think, however, that the nerf should be accompanied by a survivability buff to help thieves in large zerg combat. Maybe an innate protection against AOE damage or AOE cc.

People have figured out at this point that when a thief stealths, they should just aoe the area. I remember that Rogues in wow had AOE protection to help out with their squishiness as well. Maybe somekind of reduced AOE damage and CC time when stealthed?

WvW Needs More Rewards

in Suggestions

Posted by: Widget.4279

Widget.4279

From my experience, you make a good amount of coin already taking objectives, supply camps, etc. If you are going out at low lvl, then expect to get killed faster, as there are a large number of 80’s running around already.

From what I have seen from those in my guild, everyone comes ahead of money earned over costs of repairs or even buying some siege equipment. WvW is team play, if your dying a lot it is because you are putting yourself in a bad situation by overextending yourself or not realizing your taking to much condition and get taken out before you can react.

I think the rewards are fine already, and may need to be toned down a bit to negate large farming groups from only doing supply camps all night long and not helping out anywhere else, while they earn all their coin / karma and the rest of the players on that map suffer because of having fewer players willing to help take a tower / keep.

I can earn between 80silv to a gold in an hour of farming PvE with a very low chance of death. I can’t get anywhere near that in an hour of WvW. I haven’t counted but it can’t be more than 20 silv, and thats if we’re doing well. With each exotic set piece costing upwards of 3 gold, thats 120 hours of play to earn enough gold to buy the set. Again, I’m assuming that we’re not just stalemating or getting stomped.

This needs to go up considerably. I don’t want to match the PvE rewards and consequently attract farmers to WvW, I just want to be able to WvW with the knowledge that I’m moving towards that exotic set at a reasonable pace.

WvW Needs More Rewards

in Suggestions

Posted by: Widget.4279

Widget.4279

I bought guild wars with WvW in mind. I read about the ability to level up solely through WvW and how ANet’s philosophy was against grinding.

The reality is that I found myself leveling via PvE due to the gross inefficiency of WvW leveling.

Now that my char is 80, I’m grinding my way to my first exotic set, again, doing PvE. Beyond that, to be able to contribute to upgrades, I’m anticipating having to farm PvE even more in the future. I really want to try some of the other professions but I’m dreading the thought of leveling and farming for gear again.

Is this really what ANet intended? I left WoW because of the endless rat race and PvE farming.

Please increase WvW rewards to be just a little less efficient than PvE. I don’t want better or even the same amount of rewards. I just want to play how I’d like to play without feeling severely penalized for it.

Here are some suggestions:
- Raise/Give experience and cash for taking objectives, defending, and repairing objectives

- Autoloot into your inventory without having to pick up bags. I know this has been requested by others already.

- More experience and loot for kills or participating in kills. Maybe even give loot and experience for downing players as it can be tough to finish players when large zergs are fighting.

- When a player participates in taking an objective, have that player gain experience and cash every x minutes that the objective is not lost, up to a max. This would provide incentive to hold objectives instead of just exchanging them.