Showing Posts For Wildpath.9078:
I think meteor shower is bugged. If you cast it on a wall, the AoE covers half the front of the wall and half on top of the wall. However, the meteors only fall on the top and not at the front. It seems, that the same amount of meteors that are usually scattered in the whole AoE are all falling in the small are at top of the wall.
It’s the same invul buff players get when they stand in their spawn area.
I’ve already reported the bug ingame with the same screenshot attached.
They announce their Teamspeak IP and password public and everyone can join. Yes, they are doing teamwork there, and as I said, they have good control, but it’s hurting the server’s success when you have everyone in a big zerg that doesn’t defend. And because the Karma just keeps flowing in, they soak up everyone on the map.
We aren’t the dominating server most of the time. They are still doing it when we only get like 150 points per tick and the leading server gets over 300.
I think the rewards for attacking and defending are off and are encouraging circlefarming or keep trading.
I know this development from warhammer, where circlefarming was very popular too and it’s a huge turnoff for me.
With zerging I mean everyone is in one big zerg and they are running around capturing towers and keeps and refusing to defend.
We have one guild or alliance at our server, who has almost perfected that. They have a public TS and they are soaking up almost everyone in this map. They are not bad at this, they have good control about the crowd and they have good hit speed. I’ve seen 4 rams at one door at one point. If they accidently clash into the enemy zerg and lose, they try a different target.
The problem is, they don’t care about the server’s success. They are just farming karma with speed capturing. They don’t defend, they don’t repair and they loot our own towers for supply for their rams. If the tower falls, they are happy, because they can capture it back later.
As I said, because it is appearently very effectice, they are soaking up every player on the map and only very few people care to defend. If the enemy is playing along, AKA zerging himself, it becomes a very stupid circleraiding, where 70man zergs are constantly clashing into towers defended by 0-5 people.
What to do?
Nerf capturing rewards and buff defending rewards?
Limit the reward you can get from capturing per hour?
Make defending easier?
Siege Weapons shouldn’t be affected by retaliation. They are already immune to many effects, so it makes sence.