Showing Posts For Wilhelm Longinus.9468:
I’ve noticed that since the last patch, on Oct 11th to fix invisible players, actually made the game unplayable in high populated areas. Prior to the patch, I might notice players were slow to display, but I wouldn’t lag very much. I have a desktop tool that displays my internet bandwidth and prior to the patch I would see ranges from 2-5KB/s, 10KB tops. Since this update, there are times that it spikes upwards of 60KB/s or more with averages in the 40KBs. While some players might not have any issue with this, this data stream is not very stable and any packet loss will result in inconsistent play experiences. I would rubber band all over the place before ultimately getting the boot. Its not like a streaming media that can buffer the data a head of time. I’ve had 64 player FPS games use less bandwidth and lag far less.
I can’t imagine this is good for ArenaNet’s servers either having to transmit far more data than is necessary.
Server: Tarnished Coast