Showing Posts For Will.4298:

[Necromancer] Minion AI bugged again

in Profession Balance

Posted by: Will.4298

Will.4298

We’re not asking for the moon and the stars here. Just copy the behavior of the mesmer clones and be done with it.

[Necromancer] Minions

in Bugs: Game, Forum, Website

Posted by: Will.4298

Will.4298

At this point, I’m just hoping minion AI will magically re-revert to working condition.

Necromancer minions BUGGED again

in Bugs: Game, Forum, Website

Posted by: Will.4298

Will.4298

It is as if they have given up on life…

Necromancer minions BUGGED again

in Bugs: Game, Forum, Website

Posted by: Will.4298

Will.4298

In case it wasn’t clear from the above posts, the behavior now is significantly worse than that from a month ago. It renders necromancer minions completely useless 50% of the time.

[Necromancer] Minions

in Bugs: Game, Forum, Website

Posted by: Will.4298

Will.4298

Minion AI is seriously broken right now. Sometimes they are completely passive throughout the whole fight. This occurs only with the minions with melee attacks, as far as I can tell. It has been this way at least since the start of the eotm patch.

Another issue I’m having is with their damage. They don’t seem to scale with the power stat at all. I’m assuming this is a bug because the tooltip description does indicate scaling with power.

The Shadow Fiend and Bone Fiend active abilities have significant delays attached to them. Often you have to wait 3-5 seconds between using the ability and getting a result. Lag is not a possible explanation.

I’m sorry if this has been posted before, but the search function doesn’t seem to work, so there’s no way to tell.