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Hearts and Minds achievements still bugged

in Bugs: Game, Forum, Website

Posted by: Willian.6704

Willian.6704

1 more attempt today and our whole group got kicked at around 50% of the last fight for no reason.

(edited by Willian.6704)

Hearts and Minds achievements still bugged

in Bugs: Game, Forum, Website

Posted by: Willian.6704

Willian.6704

Hello,

I’ve attempted twice today to get the ‘Flights of Fancy’ achievement without any luck. Even though I didn’t get any hit on both attempts during the forced-flight sections, the achievement just disappeared right after the last rift phase started (last 25%).

It’s really annoying since this is a REALLY long instance :/

I’ve already reported this through the in-game bug reporting tool (Although there wasn’t a proper option/area/sub-area for such issue, like HoT/Story/Achievements, which is weird… ).

Thank you.

Connection error 7:11:3:191:101 [merged]

in Account & Technical Support

Posted by: Willian.6704

Willian.6704

I’ve been facing the same issue for the past two weeks :/
None of the workarounds seems to work, eventually after 2-3 hours I’m able to successfully load the map but it doesn’t take too long until I get stuck on loading screen again.

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

in Profession Balance

Posted by: Willian.6704

Willian.6704

Since Ranger became my main class I’ve noticed a lot of the same ‘improvement opportunities’ that have been pointed out here, and which could turn rangers into what they really should be.

I totally agree with Frost’s statement below that point a weakness and a strength at same time:

The pet should be that extra thing that ranger can offer. […]

For those not liking the pet, make it permanently stowable and add some extra buff so that thay get better use of spirits or traps.[…]

It feels like we are forced to play with out pets, when it actually should be only that extra thing made to players who enjoys that ‘playstyle’. And for those who don’t, we just wished to have the choice to really disable it without affecting our effectiveness against other players/classes.

Maybe it could be a ‘simple’ passive state “If playing without pet +XX% damage etc” or new traits/utilities options for whose not using the pet.

[…]Longbow should be the rangers most feared weapon. […]

That’s also something that I would like to be enhanced, maybe something similar to the Warrior with longbows, an adrenaline bar that could be activated when pet is disabled (or always active) giving us more variety to engage/attack.

Well… I’ve always heard complains about the ‘Ranger’ and it has been almost 2 years since game was released so I’m pretty positive (I hope!!) that you guys will add something to your “Ready up” tomorrow about this and other suggestions.

Thank you!

(edited by Willian.6704)