Showing Posts For Wind.1324:

Ideas to improve the Blood Magic traitline

in Necromancer

Posted by: Wind.1324

Wind.1324

Changing traits around is one thing but to me the issue still lies with Healing power.

Vampiric builds tend to be power based which means we already have tools available in terms of Healing:

-Death into Life, 5% if power converted to healing (2400 power, 120 healing)
-Blood Magic Line, healing power stat bonus (50-300)

So my build (30/20/0/20/0) has at minimum 320 healing ready to go meanwhile Vampiric, Vampiric Precision, Vampiric Rituals, and Vampiric Master are not affected. This puts us in a weird spot where we have to decide whether or not to drop a Life Stealing trait or go all in. Allowing Healing Power to do the job would give us more options to decide whether we are getting Vampiric from gear/stats or trait bonuses. This will allow more build versatility.

Axe #1 needs to be changed.

in Necromancer

Posted by: Wind.1324

Wind.1324

Why not something that gives a lot of fun options for build synergy…

10 or 20% combo finisher? Projectile already attached to staff. How about whirl.

20% Whirl Finisher

Lots of possibilities: Wells (dark/light), Spectral Wall (ethereal), Poison Cloud (poison).

I think the key is to propose changes that aren’t too drastic – is this a good fit?

Edit: Just checked and Bweaty also posted this. I am not alone!

(edited by Wind.1324)

Necro and Flesh Wurm

in Necromancer

Posted by: Wind.1324

Wind.1324

It is one of my favourite skills! (Stun break, teleport, life force) When I was using Spectral build (pre-patch) it never left my bar. Post patch I switched to Wells (unrelated) and unfortunately don’t have room for it anymore. I bring it out for Lupi. If I run Spectral again I will likely take it back for the mobility and short cooldown stunbreak.

Uncontested Temple of Balthazar

in Dynamic Events

Posted by: Wind.1324

Wind.1324

Open on Tarnished Coast about 8 minutes ago.