Showing Posts For WingedLass.7456:
Okay, so… There’s a huge list of things people would like to be different and/or developed… I haven’t played from the very beginning, but from what I understand the first few months was looking for direction on what to do with the game (and gem store items).
Since I have started playing, 2.5 years ago, I have greatly enjoyed Living World updates, as well as events like Halloween, Wintersday, Labyrinthine Cliffs, Queen’s Gauntlet and all that. Instead of those kinds of events, we have gotten mostly instance-based updates. The progress towards HoT saw an increase in those, and a decrease in bigger events.
Now there’s HoT, and it’s like they had so many brilliant ideas they all wanted to put in that it all became a tad bit messy, not quite fitting together and not seeming like a cohesive structure at all. I am not saying it’s not enjoyable – I have to confess to complaining about the fact that HoT maps are very difficult to achieve anything on by oneself, as well as the limitations of not having all mastery lines completed and some other things. On the other hand, I have so far really enjoyed gliding, and the new maps are beautiful, if impractical. You win some, you lose some.
The news on the Legendaries bothers me. Not because I’m an avid crafter of Legendaries (in fact, Nevermore is so far taking me 2 months already because I don’t want to rush it), but because it seems to add to the chaos of everything Anet is (and is not) working on.
I won’t argue with more Living World. Over the past months, about half of my friends list and the higher ranked members of my guild have drastically reduced their playtime, along with some heading off to other games like BDO, BNS or even EVE. Living World might encourage players to log on occasionally again. The increasing disappointment with Anet, however, will not.
Every single good update, be it Living World or otherwise, is countered by the apathy people are developing towards GW2 and Anet. “Nothing will happen anyways, it’s Anet…” I still find enough to like in GW2 to keep playing, but I’m not blind to the issues either. I have stopped playing WvW, I have stopped doing dungeons, and I have to confess I just really miss my friends.
I could add some other things I disagree with, but what I really just want to say is: take a deep breath. Things are going off the deep end. Instead of throwing out desperate (and poorly-developed) saving throws in hopes of people not leaving, or adding more Black Lion weapon skins or gem store outfits and gliders, stop that for a second and think about a direction you want to head and that you can sustain. The way things are going isn’t working, and approximately 90% of the current response is dissatisfied, if not more. We don’t need another expansion. We don’t need super-elaborate world boss reworks (although Shatty was awesome – for one week). We don’t need new outfits and gliders every other week. What we need is for you to take a deep breath and start thinking about what it is you want.
We’re gamers. We understand issues with coding, we understand issues with bugs and we understand that some things take time. We don’t like it, but we do understand. If we’re told where it’s going wrong, that is. It’s no doubt become clear that most people wonder why you can’t just take some people off developing the new expansion and have them help out on Living World/Legendaries (and if it’s the way it sounds, then I agree – current events are not good marketing for anything new you develop). The current way of communicating is not improving the situation – there’s news, but it’s vague enough that everything seems rather worse than perhaps it is.
At least, I really hope so.