Showing Posts For WolfRoar.4893:

client connection problems

in Account & Technical Support

Posted by: WolfRoar.4893

WolfRoar.4893

Same problems here, after the last upgrade didn’t get it that often anymore but still a problem that can’t be happening it takes away from the in game fun and makes things imposible to do in game.

CDI-Guilds- Raiding

in CDI

Posted by: WolfRoar.4893

WolfRoar.4893

GUILD WARS 2 RAIDS

Raids in Guild Wars 2 are completely different to that in other MMORPGs. There is no “Holy Trinity” so encounter mechanics have to be tailored to everyone helping each other.
We wanted raids to differ from the world boss content therefore each raid will have a portal in the zone the raid is situated.


UNLOCKING RAIDS & ACCESSABILITY

Raids in Guildwars2 are a guild activity.
We decided to do this to encourage a higher level of communication and organisation between players so you can take on this increased challenge and promote competition between guilds.

  • New guild upgrades category: RAID
    1. Research Raid (Mordremoth’s Lair) Unlock – 10000 Influence over 1 week
    2. Research Raid (Tower of the Dead) Unlock – 20000 Influence over 1 week
  • This is the one time research to unlock the raid.
  • Guild Raid (Mordremoth’s Lair) 3 days – 200 Influence.
    (This opens the raid instance for 3 days for your guild.)
  • The Instance area is only accessible to guild the members while the guild buff is activated.

PEOPLE, CAPACITY & SCALING

There are small guilds and there are big guilds, each community of players varies in size and we can cater for both with instance scaling. Like any open world encounter it scales to the amount of players in the event, your guild instance will dynamically scale to the players inside.

  • Only guild members can access this instance.
  • 10 person minimum and content scales up to the map capacity of 150 people.
  • While encounters inside the raid are in progress it will not scale down, so don’t die!

RAID CONTENT: BOSSES

Raid content in Guildwars2 is hard.
Unlike most world bosses each encounter will be uniquely tailored to challenge your skill as a team and an individual.

  • Hard boss fights with multiple phases.
  • Unique roles for individual players such as; kiting, pressure plates, jumping puzzles, cannon firing, etc.
  • Each boss has at least one attack that ignores agis and downstate to instantly kill you. Beware!
  • If a boss is rooted to the ground there will be a reason for it.
    (no more dragons standing still.)

RAID CONTENT: ENCOUNTERS

Events and regular foes throughout the raid instance are interesting and unique mini encounters no longer trash in which you skip or run past.

  • All foes will no longer leash to their origin, they will now pursue relentlessly until you or they are killed.
  • Some creatures can sense you through stealth, so hiding won’t work!
  • Loot table with; unique and rare drops, raid currency, mystic forge components and mini pets.

PROGRESSION

There is no gear treadmill in Guildwars2 so content is gated by how well you can work as a team and navigate the mechanics of the encounter. To progress in this new raid environment you must overcome each challenge as it comes.

  • As content gets harder you must get better and you are rewarded for your effort.
  • As new raid content is released the older raids will be rebalanced to make it more accessible
  • The currency based rewards are high while the content is at its newest.

REWARDS

Unique armour and weapon skins, achievements and titles
Rest TBA

Nice idea and a great challenge. Would be great fun for experienced players.
But schaling here should really be made good to not make the thing to hard if casual players would like to try.
I myself would love it.