Showing Posts For WolfsFang.2301:
There is a VERY BIG bug that happens in the part when you need to destroy the dragon totem. If you destroy the totem before you have to it will bug the mission causing you to restart all of the dragons reach, really kittening annoying.
Please split PvP and PvE skills.
Dont worry they will. Though it will come within a few months of GW3 being released just like how they did it in GW1. Anet has a tendency to release anything that’s important way to late. Anet needs to open up a whole new studio just to fix bugs seeing as how slow they are.
Or option c, update your game engine.
Here is the link to the reddit: https://www.reddit.com/r/Guildwars2/comments/3ezf9k/my_antialiasing_experiment/
edit ~~working out the layout…new to this reddit thing so please bare with me~~ cleaned it up a bit
Since Anet decided to “somewhat” add in SMAA it got me thinking if it really made a difference or are their better options out? I never really thought about adding anti-aliasing until today for some strange reason.
Some quick info before we get started.
CPU: i7-2600k over-clocked to 4.8ghz
GPU: GTX 680 over-clocked to 1268mhz
Monitor: Asus VG248QE
I used the ingame SMAA, ingame supersample, and used nvidia inspector to add SGSSAA. I used the giant building in LA near the mystic forge to test the difference in AA since the building has alot of jaggies as a base line. Sadly I did not take any pictures of the ingame supersample though it acts the same as SMAA and SGSSAA combined with a big performance hit. Also as we know if you keep going up in resolution you reduce the need for anti-aliasing, one reason why we are seeing 4k hitting pc gaming fast.
Onto the screenshots!
- [No AA](http://i.imgur.com/Sumeor4.png) jaggies, jaggies everywhere!
- [SMAA_low](http://i.imgur.com/iXozmQO.png) Here you can start to see the AA doing its thing. If you look to the building on the left side, the roof line is alot smoother, as well as the roof line on the glass building.
- [SMAA_high](http://i.imgur.com/f5OeLfQ.png) Seems to me that their really isn’t a noticeable difference over SMAA_low
- [8xSGSSAA](http://i.imgur.com/407lYDh.png) This is where it gets really interesting, SGSSAA is considered the best anti-aliasing their is. The jaggies are back on the rooftop to the building on the left as well on the glass building, however if you look at the textures of both fixtures on the bottom left and right side of the SS you can notice that the textures really pop out and show a considerable more amount of detail. The lights (if thats what you want to call them) inside the glass building have more detail as well as the tiles that make up the roof. Though they seem over sharpened due to the 8x
- [SMAA + 2xSGSSAA](http://i.imgur.com/6ftAUp4.png) Seeing as how SMAA smoothed out the jaggies around the buildings I decided to add SMAA and SGSSAA toghter. You get best of both worlds here, now the reason why I went from 8x to 2x is because I really didn’t notice a difference aside from performance.
These last two are just upclose of my charr if anyone feels like zooming in and seeing a difference. The most notable difference is when you zoom into the face, you can see more detail in the eye’s and also around it. The fur also seems more clean…if that makes sense?
- [No AA Charr up-close](http://i.imgur.com/VBbr0SN.png) Sorry about this one don’t know how it got screwed up!
- [8xSGSSAA Charr up-close](http://i.imgur.com/mAdCmzf.png)
- [SMAA + 2xSGSSAA Charr up-close](http://i.imgur.com/WtV54Im.png)
All in all if you want a balance between performance and quality then go with SMAA low + 2xSGSSAA
(edited by WolfsFang.2301)