Showing Posts For Wonderz ZX.7943:

Path of Fire Stress Test August 31, 2017

in Guild Wars 2 Discussion

Posted by: Wonderz ZX.7943

Wonderz ZX.7943

I found a bug with the Firebrand’s mantras. If you mounted while you had 1 charge left and waited long enough for them to recharge, when you dismount it still shows the final use but with the correct ammo number. Using the skill triggers the final charge version and forces it into the long cool down. I had this happen with 2 of the mantras but I suspect this is bug for all of them.

Raptor Squad Experience

in Guild Wars 2 Discussion

Posted by: Wonderz ZX.7943

Wonderz ZX.7943

Mentor Mr Resetti Zx here.

Just wanted to talk about my experience of creating and running Raptor Squad in the PoF demo. Raptor Squad was an informal group I formed to hunt down bounties. At first it was just 3 of us then it became 20+ at its height. I ran the squad for over two hours? Maybe 3? It was great fun and shout out to everyone who joined.

Now some critics about the demo.

Mounts get stuck FAR too easily going up hill, especially on stairs and ramps. I also think you should allow weapon swapping while riding via the keyboard command. Other than that I loved the feel of riding my raptor and was very excited when I noticed you could dye them! Also any small fence is enough to block the raptors path, a little sad but a big jump normally fixes that. (Wish I could just do the small hop and go over)

Now about the bounties.

Variety was great, timing was good for the difficulty and number of players who joined. There were some close calls though. Fighting the Forged was like playing 52 pick up sometimes. So hard to find the timing on Zelke’s bombs. Baredfang was a bit of a bruiser and was a bit too difficult at times with very large groups. And the legendary Choya was interesting. Once we found the pattern it wasn’t too bad, but all the rolling drags the fight out a bit too much and since the platform was so large it would bounce from edge to edge and barely anyone could hit it while rolling.

Overall loved everything, just little things here and there. Great tease and I can’t wait for more. Raptor Squad out!

Dragonhunter BW1 Feedback Thread

in Guild Wars 2: Heart of Thorns

Posted by: Wonderz ZX.7943

Wonderz ZX.7943

After Playing around with the Dragon Hunter in most aspects I’ve come up with the following critic:

Long Bow

  • No major complaints with the concepts of each skill
  • Fun new play style that works especially better the more enemies there are. When fighting bosses or more powerful enemies it does a good job on keeping them in place a bit and has great supportive skills to help as well.
  • Overall Skills are balanced and each is useful and the recharges are reasonable.

Virtues

  • Spear of Justice – Tooltip could use some clarification about how often burning is applied and how much is applied. I also feel that with the cast time the initial spear damage should be increased slightly.
  • Wings of Resolve – The 600 range felt like a good distance and the 240 radius also felt like a good fit.
  • Shield of Courage – Tooltip needs clarification on how long the shield lasts.

Traits

  • Minor 1 – These tooltips could be used to explain more about the new virtues as described above.
  • Adept 1 – Adding bleeding to the traps is nice but only 2 traps really take advantage of it: Procession of Blades and Light’s Judgment. It seems like a let down for the other traps.
  • Adept 2 – This trait would not be very effective if the player was alone since not many skills cause cripple.
  • Adept 3 – I didn’t feel the effect this had in combat was enough to make much difference. The damage was okay but far from special and the immobilize didn’t make it better. The trade off with the 50 second cool down didn’t seem worth it in the middle of a fight. Wings of Resolve is meant to be a supportive skill that can heal allies, it could do this better if instead of the damage and immobilize, it performed a small knock back, or a short knock down, or stun. This would allow for both supportive and offensive play.
  • Minor 2 – This trait could use some clarification. I assumed this meant that on the player’s next hit Justice’s passive would trigger. If this is the case I don’t feel this trait is particularly useful unless the player has built their skills around giving them aegis frequently.
  • Master 1 – The stability per hit of True Shot seems reasonable.
  • Master 2 – The additional 2 seconds and Shield size increase is effective when needed.
  • Master 3 – This needs to be clarified. The cripple is applied on all crowd control skills: knock down, knock back, launch, pull, ward etc.
  • Minor 3 – Great bonus for fighting beyond 600 range.
  • Grand Master 1 – The application of the protection could be increased to a range of 300 or follow the minor 1 trait in the Virtues line which displays a range of 1200. An interesting effect that could be done with Wings of Resolve is to apply the protection after the jump so the healed allies could also get the boon if they were not previously in range.
  • Grand Master 2 – In PvE this trait doesn’t hold up as being very useful, however in when fighting bosses, dungeons, or PvP it can be very useful.
  • Grand Master 3 – This is a great trait and fits its name perfectly.

Traps

  • Purification – The small amount of damage seems insignificant and would be better if this skill instead gave a boon when triggered, such as resistance, protection, or stability.
  • Test of Faith – Good if enemies could be kited around the circle to deal more damage.
  • Fragments of Faith – Good for skillful playing when extra support is needed. The Aegis drops last a good amount of time on the ground.
  • Procession of Blades – Good damaging trap.
  • Light’s Judgment – Great set up trap for dealing large amounts of damage to enemies caught in them.
  • Dragon’s Maw – This trap could do a bit more damage but is overall very well rounded.
  • A general note for all the traps. I feel their cool downs are justified by their effects and it seems fair to me that no trait was added to shorten their cool downs.

Overall I thoroughly enjoyed playing the Dragon Hunter and experimenting with lots of different builds. It feels great to finally have a long ranged weapon that is very fun to play with, and to have some new skills and traps to fight with. I think the Developers have done a great job so far creating this elite specialization but it is still a work in progress and I have high hopes for the future.