Showing Posts For Worja.6370:

Need help with PVE build

in Elementalist

Posted by: Worja.6370

Worja.6370

Hey Guys,

I need some tips for a PVE build. I like to run Dagger / Focus for the nice survivability and i use Cantrips for skills. I’ve been testing with some build and came with 2 variations:

First
6 / 0 / 2/ 0 / 6

Second
4 / 0 / 2 / 4 / 4 (cantrips give might/regen/vigor)

I’ve seen alot of threads about the Fresh Air S/D build, but that’s more for single target DPS, right? And i dont like to conjure weapons like LH. No staff build plz, i find them boring.

Thanks for any help/comment.

Collaborative Development Topic- Game Modes

in CDI

Posted by: Worja.6370

Worja.6370

The conquest game mode we have is good enough. This mode should be the official tournament game mode.

Any other game modes you guys come up with, I’d suggest clumping them all up into 1 thing like Tomb of Primeval Kings from GW1. To advance to Hall of Heroes (whatever mode this may be) you will have to win the previous game modes against other teams. The winning team of HoH should then be broadcasted to the global chat + whatever rewards.

I disagree, if anything the new game modes need to be nothing like conquest in any way shape or form. The game needs to have more variety, not the other way around. For one, I personally would not mind 1v1, 2v2, or 5v5 deathmatch. But to be quite honest the reason I quit the game in the first place is the lack of progression. Adding some type of progression with the new game modes will bring back the community in a HUGE way. People, “myself included” would come back in a heartbeat and support this game the way they used to.

The way the game currently is now, I can literally come back to the game at any given moment and not technically miss out on anything from me being absent progression wise. Because there is not anything to strive towards as a player. Leaderboards are broken obviously, so spending time to compete with people who haven’t played for months is meaningless. And of course there is no gear grind, which has it’s pros and cons about progression. But when you take away that kind of progression when it comes to gear and you add nothing in it’s place.

Then you have what the game is now for most people, which is very, very stale. and adding game modes remotely similar to conquest will not change anything other than a illusion of choice. Balance is a whole other topic in which I will not divulge in, because I certainly hope you know what’s wrong with the game currently.

TLDR: New game modes, nothing resembling conquest. Some type of progression, either fix leaderboards or add something new to strive towards. If you do I would come back to play “Other than 1 hour every other month”.

Countless

Totally agree with this! Got the same problem

Collaborative Development Topic- Game Modes

in CDI

Posted by: Worja.6370

Worja.6370

Team Deathmatch
- Both team get a couple of points.
- if someone die’s they lose points
- fixed time
- Winner with the most points

Conquest Mode version2
- conquest with more capture points
- bigger maps

Capture the flag (like alemfi.5107)
- Capture the enemy’s flag
- defend your own flag

Is has to be more variety/offensive. Conquest is just no fun anymore… always the same.

Maby implement some new rewards?