Showing Posts For Wounder.7526:

BWE 3 Daredevil Specialization Changes

in Thief

Posted by: Wounder.7526

Wounder.7526

Re: Vault
I think that either giving it an evade and/or a small Daze (0.25s?) on landing would make it more interesting, while keeping the initiative cost the same. It looks like it should feel like a big thing, a big stomp, bit in reality it is kind of lackluster. Give it a small Daze on impact to really emphasize that Vault is the massive group disruption skill (while lowering its damage a bit). This would also tie in nicely with the issue I have with Impacting Disruption: that the Daredevil’s signature weapon, the staff, can’t interrupt enemies. However, by giving Daze to Vault and decreasing its damage, you can make a crowd disruption build for the Daredevil more viable, while moving some of the damage from Vault itself to Impacting Disruption, rewarding good timing rather than just giving it a flat high damage.

Re: Unhindered Combatant: Considering this dodge version’s flavour as the dash-around-the-battlefield dodge, how about having it give you somelike like a 1-2 evade after dodging, So Long As You Don’t Attack? You can be agile and zip around, but not have both that and fight.

Wording of Signet of Agility (Thief)

in Bugs: Game, Forum, Website

Posted by: Wounder.7526

Wounder.7526

Hi!

I would humbly suggest that the wording of the active effect on the Signet of Agility utility skill for thieves could be improved. Currently, it reads “Refill endurance and cure a condition for each nearby ally.” This can be interpreted in two ways:

1. Each nearby ally (presumably including yourself) gets their endurance refilled and a condition removed from them.
2. Your own endurance is refilled and you remove a number of conditions from yourself equal to the number of nearby allies.

The wording could probably be changed so as to be more clear. Depending on which of the above is true, I would suggest something like:

1. Each nearby ally has their endurance refilled and removes one condition.
2. Refill your endurance and remove a number of conditions from yourself equal to the number of nearby allies.