Showing Posts For Wyrdhare.6890:
Demonstration/Replication
Rather than uploading images and whatnot to demonstrate, I ran a series of tests to analyse where these changes occur to best demonstrate the statistical problem, and I shall instead post here the results of those tests. These tests use the fore-mentioned LV80 Thief and was performed by walking across each boundary line several times, both with and without any related traits or utility skills. Please note that I was only interested in recording changes in Precision and Critical Chance, as this is what I saw the most significant change in; as such, I only used Signet of Agility for the skill-equipped test. Lastly, all bugs involving passives are reset/corrected via. waypoint travel between tests, so bugged figures from previous test do not carry over.
Divinity’s Reach to Village of Shaemoor, Queensdale (Level 80 to 5)
Without Traits/Utilities: Precision decreases by 1615 (approx. 94% of previous level cap), Crit. Chance decreased by approx. 7% (approx. 19% of previous level cap).
With Signet of Agility: Precision decreased by 1743 (approx. 92% of previous level cap), Crit. Chance increased by approx. 19% (approx. 72% of previous level cap), Signet of Agility effect has 22 points of additional Precision at lower level.
Village of Shaemoor to Shaemoor Fields (Level 5 to 6)
Without Traits/Utilities: Precision did not change, Crit. Chance dropped by approx. 2% (approx. 94% of previous level cap).
With Signet of Agility: Precision did not change, Crit. Chance dropped by approx. 3% (approx. 94% of previous level cap), Signet of Agility effect has 2 points of missing Precision at higher level.
Shaemoor Fields to Altar Brook Vale (Level 6 to 9)
Without Traits/Utilities: Precision did not change, Crit. Chance dropped by approx. 4.5% (approx. 86% of previous level cap).
With Signet of Agility: Precision did not change, Crit. Chance dropped by approx. 7% (approx. 86% of previous level cap), Signet of Agility effect has 6 points of missing Precision at higher level.
Altar Brook Vale to the Heartwoods (Level 9 to 10)
Without Traits/Utilities: Precision increased by 65 (approx. 165% of previous level cap), Crit. Chance increased by approx. 24% (approx. 149% of previous level cap).
With Signet of Agility: Precision increased by 65 (approx. 147% of previous level cap), Crit. Chance increased by approx. 12% (approx. 126% of previous level cap), Signet of Agility effect has 2 points of missing Precision at higher level.
The Heartwoods to Phinney Ridge (Level 10 to 12)
Without Traits/Utilities: Precision did not change, Crit. Chance dropped by approx. 3.5% (approx. 92% of previous level cap).
With Signet of Agility: Precision did not change, Crit. Chance dropped by approx. 5% (approx. 91.5% of previous level cap), Signet of Agility effect has 4 points of missing Precision at higher level.
Phinney Ridge to Godslost Swamp (Level 12 to 16)
Without Traits/Utilities: Precision increased by 65 (approx. 139% of previous level cap), Crit. Chance increased by approx. 24% (approx. 116% of previous level cap).
With Signet of Agility: Precision increased by 65 (approx. 131% of previous level cap), Crit. Chance increased by approx. 12% (approx. 105% of previous level cap), Signet of Agility effect has 8 points of missing Precision at higher level.
For the sake of my initial argument, I applied this procedure to a dungeon instance as well:
Shire of Beetletun to Caudecus’s Manor (Level 14 to 42)
Without Traits/Utilities: Precision increased by 481 (approx. 391.5% of previous level cap), Crit. Chance increased by approx. 8% (approx. 122.5% of previous level cap).
With Signet of Agility: Precision increased by 537 (approx. 352% of previous level cap), Crit. Chance increased by approx. 1% (approx. 101% of previous level cap), Signet of Agility effect has 4 points of missing Precision at lower level after leaving instance.
If you have any concerns about the figures, I’ll upload a spreadsheet of the values in question. If you would like to test these circumstances, run this course and observe changes in your stats.
Edit: Spreadsheet file uploaded to http://www.filedropper.com/gw2-stat-bug-analysis.
(edited by Wyrdhare.6890)
Server: Sea of Sorrows (possibly more servers)
Location: Any (tested in Queensdale)
Character: Any (tested on Norn, LV80 Thief)
Issue
I haven’t found anyone seriously complaining about this, but I must:
Since that utterly menacing patch some two weeks ago, there has been an issue where stats do not scale as they previously did when travelling between different level zones, occurring under most means of relocation, but most noticeably on foot. When I move from one map area to another, depending on the area level, I find my stats dropping when I move to a higher level area, instead of increasing as my level goes up; this does seem to be reset every five levels of the area’s level cap. The bug also affects some traits and utility skill passives that affect stats, which may have a negative or ridiculously positive offsetting effect on the passive’s base value, but this can be reset if the player moves between maps or uses the waypoint in that area.
Personal Observation
I do not understand why I have not heard more complaints about this issue, but as a user of several critical and condition-type build characters, this has become a major issue for me, as my critical chance can have (and have frequently had) a 20-40% falloff, merely by moving between map areas. As such, I have found myself being kicked from dungeon parties because I cannot maintain damage output as well as I used to.
It’s not just WvW anymore; I experience heavy skill delays in PvE (like Frostgorge Sound and Cursed Shore) as well.
I have had this issue since this patch also; however, I know that it doesn’t affect everyone, since my brother can log onto his account just fine.
Anyway, I noticed no one posted a bug report, so I’m posting the one I sent to ArenaNet:
Attachments:
Thankfully, it won’t resort to that after all. I found my golem bankers stashed in another bank section; although I don’t recall putting them there, I am glad that nothing went wrong. I apologize for the trouble and appreciate your response in any case.
[Closed]
Gamemaster,
I had 4 Deluxe Edition Golem Bankers, that were not yet used, in my bank storage (I was saving them for when I need them). After the recent LW Serason 2 Part 3 patch, my Golem Bankers have been replaced by one reusable Golem Banker, which has been subsequently soulbound to the first character I logged on with.
Why did that happen?
Casual player, tries to be on every day, kind of struggling with development.
Characters:
LV80 Necromancer / LV80 Thief / LV58-ish Warrior / LV38-ish Mesmer
Looking for a friendly guild with members active between 10:00-18:00 EST, preferably with experienced members whom are happy to advise, but not mandatory.
Same issue occurring on Far Shiverpeaks server; talking to Bear Shaman Marga does not start dialog to begin skill point test. Please correct this soon…
8/9 for the fourth day in a row here in Far Shiverpeaks.