Showing Posts For XLauncher.9517:

Grenade skill #1 needs hard target

in Engineer

Posted by: XLauncher.9517

XLauncher.9517

I am fine with it the way it is. Normally, I wouldn’t post in opposition like this, but as was said before, if they were to give it a hard target, the power would likely be nerfed in compensation. I don’t want to lose power to fix a problem that’s easily overcome by keybinding. I have the #1 on my hotbar set to a mouse button and fast ground targeting enabled. I highly recommend doing something similar before you call for such a change.

I think the tagging system ruins Dynamic Events

in Dynamic Events

Posted by: XLauncher.9517

XLauncher.9517

I agree. I recently came upon the Straits of Devastation with my engineer. When I realized the zone had no heart tasks and instead, a focus on dynamic events, I was thrilled. It seemed like a fantastic opportunity to do what I had enjoyed the most leveling up. The problem was that there was a such a high concentration of people doing the events, that enemies would practically evaporate as soon as they showed up. It became less a fight against enemies and more a fight to throw grenades out quickly enough to tag them for loot.

Eventually, I just got sick of it and went to Frostgorge Sound instead to do the rest of my leveling.