(edited by Xaelous.6528)
Showing Posts For Xaelous.6528:
I saw this article: http://www.mmorpg.com/gamelist.cfm/game/473/feature/7597/Guild-Wars-2-ArenaNets-Master-Plan-for-2013.html which highlights every profession using all the weapons…I just want to know if this will be implemented soon:
“What’s more is that the team is also working very kitten finding a way to make it so that every profession has access to every weapon and their own weapon skills for those previously locked weapons. Engineer plus Hammer? Check. Again, there’s no specific timeline for this, but a new progression system is coming.”
I agree…..so i wont be playing mesmer right now…..wont be forced in a condition build
I got a good chance at testing it and it seems to be ok…only thing is the at times as u stated the non crit is much bigger than crit itself
How can it be “ok” when the dmg was “accidentally” nerfed by Anet months ago?
I meant ok as in with the bug thats been affecting us for months now….i just didnt want a further bug in its reduction.
Humm, I didn’t know where to test, so I ported through the world..
- against stationary things in lion’s arch: up to 2500 (they do not display critical hits, do they?)
- against skelks in southsun cove: 1500 average
AND if they do stealth, my berserker is doing damage to them, but it is not shown
- against some foes in Orr: 1500 average
- against the stunned claw 3000 to 5000 non critical (seems “normal”, but there are a few things that do high damage against the claw e.g. death shroud 4)
- against a dolyak: up to 2900
- against an elk: under thousand – 1300I noticed that often my critical hits are lower than the non critical. Most of the time my critical hits are around 900 – 1500.
I do not exactly know how much my berserker was doing before, but it was NOT 1500 in average (and critical hits were normally higher than non critical and I think I’ve seen a critical hit ~ 6k). Most of the time I think he was doing around 2400 – 4600 damage.
(Berserker was doing more than 2500 maximum on the stationary target in lion’s arch.. that is for sure..)Don’t count on these numbers. Not sure if I remember everything right, but it should show the trend..
Xaelous, I could not see if it decreased still more since the last update, but I was just doing a quick check.. so maybe after I played for a while I will see if and what happened..
I got a good chance at testing it and it seems to be ok…only thing is the at times as u stated the non crit is much bigger than crit itself
Do you say he is still bugged (as he should be because he never was fixed) or did you encounter another bug/ damage reduction since they introduced the new 11th June update?
4.5K was when he was bugged and i only got much sometime….now its 900 dmg….utter madness…
Again izerker is bugged……..im doing 900 dmg but 2 days ago i was doing alot more sometime 4.5k……..sigh Anet u really need to look at this…..
I was wondering if you could implement the team color(red/blue) when one is capping a base in pvp. You see the battle swords and the blinks but at times i waste time going to a base where my teammate is already capping. Since one can now join tpvp solo can i color blink be implemented to facilitate the absent of voice chat etc?
Advance thanks for your cooperation
First of all, I love the game and i know you all are working hard on making it even better. I just want to say thank you so much for building a different and refreshing awesomely superb game..lol…..I just have one concern…on the spvp maps the loading screens have mostly Char, Human and Norn characters….can you implement ones that have the captioned characters…I feel a bit left out and always wondered when will we get some love in this way.