Showing Posts For Xaelous.6528:

Any Updates on GW2 being on consoles Xb1/PS4

in Guild Wars 2 Discussion

Posted by: Xaelous.6528

Xaelous.6528

I just wanted to see if there were any updates for the game to be on consoles.
Even though the timing would be different to push out updates based on the various tests and validations that are required, it would still be a good avenue to get more players. I have seen controller videos being utilized already on PC, so I just wanted to see and hear your thoughts on the approach.

Mike Zadorojny even had answered it briefly during GW2 one year anniversary about keeping all options opened in an interview he had at ‘Up at Noon’ on IGN, so I am just following up. Interview link below (actual interview starts at 6:30):

Thanks

(edited by Xaelous.6528)

Progression Update on Eles using Greatsword

in Elementalist

Posted by: Xaelous.6528

Xaelous.6528

I saw this article: http://www.mmorpg.com/gamelist.cfm/game/473/feature/7597/Guild-Wars-2-ArenaNets-Master-Plan-for-2013.html which highlights every profession using all the weapons…I just want to know if this will be implemented soon:

“What’s more is that the team is also working very kitten finding a way to make it so that every profession has access to every weapon and their own weapon skills for those previously locked weapons. Engineer plus Hammer? Check. Again, there’s no specific timeline for this, but a new progression system is coming.”

A Formal Complaint: Take 2

in Mesmer

Posted by: Xaelous.6528

Xaelous.6528

I agree…..so i wont be playing mesmer right now…..wont be forced in a condition build

Did phantasmal zerker get fixed this patch?

in Mesmer

Posted by: Xaelous.6528

Xaelous.6528

I got a good chance at testing it and it seems to be ok…only thing is the at times as u stated the non crit is much bigger than crit itself

How can it be “ok” when the dmg was “accidentally” nerfed by Anet months ago?

I meant ok as in with the bug thats been affecting us for months now….i just didnt want a further bug in its reduction.

Did phantasmal zerker get fixed this patch?

in Mesmer

Posted by: Xaelous.6528

Xaelous.6528

Humm, I didn’t know where to test, so I ported through the world..

- against stationary things in lion’s arch: up to 2500 (they do not display critical hits, do they?)
- against skelks in southsun cove: 1500 average
AND if they do stealth, my berserker is doing damage to them, but it is not shown
- against some foes in Orr: 1500 average
- against the stunned claw 3000 to 5000 non critical (seems “normal”, but there are a few things that do high damage against the claw e.g. death shroud 4)
- against a dolyak: up to 2900
- against an elk: under thousand – 1300

I noticed that often my critical hits are lower than the non critical. Most of the time my critical hits are around 900 – 1500.

I do not exactly know how much my berserker was doing before, but it was NOT 1500 in average (and critical hits were normally higher than non critical and I think I’ve seen a critical hit ~ 6k). Most of the time I think he was doing around 2400 – 4600 damage.
(Berserker was doing more than 2500 maximum on the stationary target in lion’s arch.. that is for sure..)

Don’t count on these numbers. Not sure if I remember everything right, but it should show the trend..

Xaelous, I could not see if it decreased still more since the last update, but I was just doing a quick check.. so maybe after I played for a while I will see if and what happened..

I got a good chance at testing it and it seems to be ok…only thing is the at times as u stated the non crit is much bigger than crit itself

Did phantasmal zerker get fixed this patch?

in Mesmer

Posted by: Xaelous.6528

Xaelous.6528

Do you say he is still bugged (as he should be because he never was fixed) or did you encounter another bug/ damage reduction since they introduced the new 11th June update?

4.5K was when he was bugged and i only got much sometime….now its 900 dmg….utter madness…

Did phantasmal zerker get fixed this patch?

in Mesmer

Posted by: Xaelous.6528

Xaelous.6528

Again izerker is bugged……..im doing 900 dmg but 2 days ago i was doing alot more sometime 4.5k……..sigh Anet u really need to look at this…..

Team Color Identification when capping bases

in PvP

Posted by: Xaelous.6528

Xaelous.6528

I was wondering if you could implement the team color(red/blue) when one is capping a base in pvp. You see the battle swords and the blinks but at times i waste time going to a base where my teammate is already capping. Since one can now join tpvp solo can i color blink be implemented to facilitate the absent of voice chat etc?

Advance thanks for your cooperation

Asura/Sylvari PVP Loading Screen

in PvP

Posted by: Xaelous.6528

Xaelous.6528

First of all, I love the game and i know you all are working hard on making it even better. I just want to say thank you so much for building a different and refreshing awesomely superb game..lol…..I just have one concern…on the spvp maps the loading screens have mostly Char, Human and Norn characters….can you implement ones that have the captioned characters…I feel a bit left out and always wondered when will we get some love in this way.