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WvW Turtling - Intended or Not?

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Posted by: Xanord.4735

Xanord.4735

LOL, I’m laughing that this thread has people in it talking about how “If AOE didn’t have a limit, small groups could wipe out big groups with coordinated AOE” and my response would be, Welcome to DAOC for 10+ Years.

Small groups could easily destroy LARGER groups with ease..And that was balanced… Because you could counter it by not stacking up like the current tactic. You spread out and overwhelm them instead of stacking.

The second it becomes more viable to stack in an MMO to avoid AOE the second combat can no longer be taken seriously and the game itself is reduced to joke status.

Choke Points should be deadly to zergs…. That’s Why they’re Choke Points

AOE’s should be deadly to zergs… That’s why you spread out..

WARs problem were nothing related to the Bright Wizard AOEing being uncapped, It was related to the Mechanics of the Bright Wizard simply out dpsing everything else in the game with AOE’s…That they could spam.. constantly…

But yea.. this game is a joke till they fix he turtling.

So DAoC’s RvR was comprised of Castles, Towers, and Camps that are by the nature of their design, filled with chokepoints? Or was it more of open maps with choke points in key places as you fought over possession of Relics.

I have the feeling it was the latter. AoE being uncapped and used at Chokes is fine provided that the enemy can realistically overcome the tactic and progress. To progress in this game you’re literally forced through multiple chokepoints in Towers, Keeps, and the Castle. Spreading isn’t an option in taking those and you can’t progress to win without being able to take those.

You’re comparing Apples to Oranges when you consider the goal of the gameplay.

Choke Points in keeps/gates/bridges/towers …

When moving out in open field you had to worry bout 8mans roaming around who would mez ball your zerg and kill you in 3 seconds.

It’s why people panned in that game..Cause if you didn’t spread on inc you were dead.

Choke Points exist to allow smaller groups to take out out larger forces.

Smaller Groups should have the chance to absolutely brutalize people who aren’t paying attention to their surrounding.

It’s game is no different from WvW..Only Anet has decided to dumb down their game so that simpletons can compete…

Be it removing class roles/lowering the amount of abilities/or capping the chance to be hit by AOE, it’s designed around being a sad sad toy version of Actual Realm vs Realm.

You might enjoy this kind of combat, I on the other hand find the dumbing down of games to be insulting.

Dude how do you think we started turtling ? Cause we got zerged by BIG none skill guilds 24/7. Numbers and numbers alone won matches, so we came up with strategies to overcome numbers. There are counters to the turtle just like the turtle can counter numbers so now stop crying.

JQ - SBI - BG 10/26

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Posted by: Xanord.4735

Xanord.4735

So much whine in so little time, this is pretty funny. Keep it up SBI and JQ keep it up. AMUSE ME!

Stacking???

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Posted by: Xanord.4735

Xanord.4735

Yorkie i didnt say it would i said thats just one idea better then making aoe hitting unlimited targets. Caping warrior heals to 5 people is another idea thats also better then unlimited aoe….

Stacking???

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Posted by: Xanord.4735

Xanord.4735

What you all are missing is that the balance is more focused around sPvP then WvW wich makes some of these things an issue. Making aoe hitting unlimited people will screw this game up. There are alot better fixes to this, the 5 man portals is one.