For a bit of clarification on my post, I’m quite new to Guild Wars 2. I started playing on the 7th, thanks to the sale, and the game is, by far, the best MMO I’ve played.
So, granted, I don’t have nearly as much experience with the game as just about anyone else who might respond to this thread (I’ve only got a level 39 Mesmer and level 4 Warrior, haha), but I have noticed a considerably different atmosphere around my server after the megaserver implementation occurred. The megaserver is a brilliant concept for keeping maps with activities full and exciting but implementing it into cities without any events (Rata Sum, for instance) is seemingly disastrous, in large part because of incredible overpopulation and lag in both framerate and connection flavors. Before the patch I hadn’t experienced either lag issue anywhere in the game. Post-megaserver I’m lagging like crazy, and my group of GW2 pals have nearly all said just about the same thing.
Moreso than those problems, however, is the lack of server identity. I was quite happy in choosing Tarnished Coast as my server when I heard it was the unofficial roleplay server. I don’t actually roleplay, but have found in other games that RP servers tend to have friendlier, more literate players who communicate more frequently than non-RP-server players. Now that hopping into Rata Sum drops you into a random mixing bowl, that server identity has all but evaporated. It’s especially awkward when being placed into the same instance which contains a number of players from rival WvW servers—bumping into Blackgate players while shoulder to shoulder with other Coasters is awkward, to say the least. Players from other servers also seem to frown upon Tarnished Coast’s players for their roleplaying—while that doesn’t have anything to do with me I imagine that would be about as irritating to a roleplayer as the megaserver is to people who are now having trouble finding others from language-based servers.
Just a new guy’s two cents.
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