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Idea for New Weapon for Professions

in Guild Wars 2 Discussion

Posted by: XexustheSilver.6097

XexustheSilver.6097

WIP

I thought of a way that more weapons could be added to professions. Well it’d probably be just one weapon per profession to keep things balanced and easy.

The idea is:
A Central Tyria Mastery Tree: Weapon Training [Gives Player Access to a “Training” (name subject to change) line under the Training panel that gives access to a new weapon and adjustments* to traitlines]

*Traitline Adjustments possibly add a toggle function if they end up altering a trait or traits completely

3/5 Tiers of the Mastery that unlock access to the new weapon’s skills (1-5) as well as access to the trait adjustments.

This will make use of the useless, remaining hero points. Unless ANET already had a plan for those.

So it wouldn’t be a specialization or trait line, it’d be kinda like a mod. Training in the extra weapon will gradually give access to each weapon’s abilities 1-5. It would also make changes to different traits. IE, sword, axe bonuses + weapon training = mace bonuses (just to make a point, dont think theres a trait like that)

To be honest I came up with this idea because I want eles to be able to use swords.

I’ll be sharing some weapons/profession abilities I came up with later.

EDIT:
I will describe abilities after the weapons list. I tried to go for opposing weapons in comparison to Elite Specs. IE: Mesmers received an offhand, i suggest a main hand. Exceptions being ranger and thief.
Note that I haven’t thought of numbers. So stacks of conditions or boons, durations, and ranges I haven’t thought of.
Profession | Weapon

Elementalist | Sword
Necromancer | Torch
Mesmer | Axe
Ranger | Rifle
Thief | Rifle
Engineer | Mace
Warrior | Staff
Guardian | Axe
Revanent | Longbow

Elementalist Sword Abilities
So what I focused on close combat, all around combat (balanced offense/defense) and terraforming.

Fire:
1) Slash (Damage), Slash (Damage), Stab (Damage + Small Stack/Duration of Burning)
2) Moderate sized terraforming. Stabs ground and creates a burning field (fire field).
3) Block. Successful block launches a slow moving fire ball that burns those it passes through, exploding on its intended target. Short range. Blast finisher. Unsuccessful block creates a small AoE flame burst that damages and grants might (allies) and applies blind.

Water:
1) Slash (Damage), Slash (Damage + AoE Heal), Stab (Damage + Vulnerability)
2) Moderate sized AoE terraforming. Stabs ground and creates a chilling zone that applies vulnerability and regen (allies). (Water field).
3) User rides a wave a short distance that damages and knocks back the target while knocking down enemies (not damaging) caught in the wave. Leap finisher. (Inspired by Engineer Oil Slick)

Air:
1) Slash (Damage), Slash (Damage), Stab (very brief daze/stun)
2) Small AoE electric field ground stab that grants quickness and superspeed. Lightning Field.
3) Throws an electric spear a short distance that damages and applies slow on enemies.

Earth:
1) Slash (Damage + Bleed), Slash (Damage + More bleeds), Stab (No damage, just bleeds)
2) Large AoE terraforming ground stab. Creates a mud field that cripples enemies and applies damage over time. Also grants protection to allies.
3) User slashes at the ground launching a projectile at the enemy, immobilizing them. Short range.

Necromancer Torch Abilities

The main focus here was ichor and tar. Necromancers don’t seem to have much manipulation of it and risen seem to use it often.

4: Ichor Breath. Small range damaging ability that applies slow + burning.
5: Burst of tar (description, not name). AoE damage + weakness + immobilization. Foes are more vulnerable to burning,

Mesmer Axe Abilities

I focused more on making the enemies disoriented.

1) Slash (damage), Slash (damage + slow), whirl (damage + confusion)
2) Hack at enemy, retreat backwards and create a clone that goes through the basic attack chain (significantly weaker condis from the clones)
3) Axe throw. Causes confusion and vulnerability.

Ranger Rifle Abilities

Rangers should be able to hunt, right? Go after big game?
1) Bang (Damage)
2) Bird shot. (Big bleeding + small damage)
3) Bear trap. Lays a trap that damages and immobilizes.
4) Tracker. No damage. Reveals enemies and applies slow.
5) Buck Shot: Long range. Heavy damage. Cripple.

Thief Rifle Abilities

Snipers anyone? I tried to make this one more unique… may change things.
1) Bang (damage)
1 Stealthed) Double shot, bonus damage and daze?
2) Read the winds and gain bonus fury and might.
3) Brief stealthing ability. (no damage. essentially a smokescreen.)
4) Use your rifle to blink to a different location (short range). Does no damage and puts abilities on cooldowns (half)
5) Charging ability. Less time charged = less damage. More time charged = greater damage.

Engineer Mace Abilities
Let’s face it, they needed another melee weapon.
Planned this one like I was hitting someone with a wrench… oh wait…
1) Bash (damage), Bash (damage + self fury), Bash (damage + vulnerability)
2) Smack (stacks of vulnerability + stacks of fury)
3) Jab, upper cut style bash, and downward bash. daze, followed by confusion + slow, then 12 stacks of vulnerability which deplete quickly.

Remember, your choices today make your future tomorrow.

(edited by XexustheSilver.6097)

The Legend of 8: Phantasmagoria Chronicles

in Community Creations

Posted by: XexustheSilver.6097

XexustheSilver.6097

This is the Core Story, told from the perspective of Alill, a Sylvari Mesmer. It will have some filler stories besides the classic in game story. I plan on copying the in game dialogue almost word for word, so don’t complain later on. Guild Wars 2 obviously belongs to NCSOFT and ARENANET. I hope you enjoy what I will bring here. I will try to update every week.

*NOTE: Not exactly thrilled that this has to be posted in .txt format. :/

Remember, your choices today make your future tomorrow.

Silver's Art Commissions

in Community Creations

Posted by: XexustheSilver.6097

XexustheSilver.6097

Hi There!

So in an effort to make gold, I am selling art work. At the moment I can only offer pencil sketches at the moment due to limited access to materials. If you are interested the price sheet is below.


Price Sheet
1) Quick Sketches
These include pencil sketches of character heads, profiles, and so on.
2g is the starting cost — +1g per Character requested / +50s for add-ons (description of add-ons is below)

2) Detailed Head-shot/Profile
These are more elaborate, include heavier shading and extra detail.
5g is the starting cost — +3g per character requested / +1g for add-ons

3) Full Body
Pretty self explanatory. Full body image of the character. Depending on how elaborate the character is, shading and detail may vary.
15g is the starting cost — +7g per character / +2g for add-ons

Description of Add-Ons
Add-Ons include (but are not limited to) :
-Accessories
-Weapons
-Background Effects
-Minis


For Examples of my Work — Please Click the Following Links

FurAffinity

No new art on my DA page atm…
DeviantArt

Remember, your choices today make your future tomorrow.

(edited by XexustheSilver.6097)