Showing Posts For Xiamon.3251:

Robert Hrouda on pets in dungeons

in Ranger

Posted by: Xiamon.3251

Xiamon.3251

I don’t think we will let you perma-stow pets – the main reason being we want the player to be interacting with the pet, and the pet to be part of the identity of the player. The role of ranger is to to have a pet in our game, and with that comes a bit of extra micromanagement that comes with the package.

Sigh

Even if it’s an opt-out sort of thing? I’m not going to lie, I think many people who choose ranger aren’t choosing to play the “beast-master” class you have in mind. I want to be the nature-themed archer who’s not too shabby with a sword.

The problem with pets is that if you want to spec into a standard damage dealing role, you’re kitten The way things are currently set up /every/ build needs at least 5 points in Beast Mastery, and I would argue anything less than 15 is kitten I would like to spec P/P/Crit, and hit up there with the big boys. But that’s too bad, isn’t it? You need to depend on this antiquated AI that would work great in wow, but not in a game with far better designed and more fluid combat.

When I first started playing, honestly I didn’t know much about the game, friends told me it was a good game worthy of my time, so I bought it. Getting to the class selection screen I see Ranger, immediately my mind goes to Aragorn, the coolest guy to have never existed, apart from maybe James Bond. Go through, see pet selection screen. Great, a wow clone, I’m a hunter. Sigh Well at least I can spec marksmen and ignore this irritating tumor every mmo company decides needs to be festering at my side if I decide to choose a nature-based class. As it turns out, the thing dies every two seconds due to an inability to facetank… Huh. Turns out, it’s 40-60% of my damage, even if I spec out. And it dies, unless I micro manage… I’m not incompetent.

I can do that.

I hate doing it.

I don’t get home from a stressful day at work to babysit this occasional excuse for an autistic aoe condition removal.

Why can’t I just play as a guy with a bow who kittens kitten up?


On topic: How about having pets be with you all the time out, but not a part of your damage, and different pets give different f1-4 abilities?

Or how about you bind different pets to your f1-4 abilities and summon them for a short time, and stop calculating them as a part of my damage…

Why should when I see the indicator to dodge go off I have to press 2 keys while everyone else has to press one?

Edit: Two more things.

1) Don’t balance around open world, that’s ridiculous. Open world is already so easy, that making rangers suck slightly “better” at it wouldn’t be a terrible thing. Not to mention as easy as you think the game is for two rangers, it’s just as easy for two theives/warriors/mesmers/guardians.

2) Remember fun? Micromanagement isn’t fun… Try and keep fun in mind please. It can be rewarding for some individuals, and I’m not opposed to it being an option, but the returns from said management should be… Dare I say… Diminishing?

(edited by Xiamon.3251)

Guesting is Coming

in Guild Wars 2 Discussion

Posted by: Xiamon.3251

Xiamon.3251

Yep, this feature is pretty much useless to me with the region locks. They’re going to advertise it too, but it’s dishonest and misleading as kitten.

Joining more than 4 guilds, account upgrade

in Suggestions

Posted by: Xiamon.3251

Xiamon.3251

I find the number of guilds I can join to be extremely limiting, especially as a roleplayer. Let’s face it, one is going to be an extra bank for myself and a friend or two that I trust. However I feel like I am constantly having to leave/join guilds in order to participate in the guilds in a manner I would like. I think it is not unreasonable to have 1 guild per character slot, and then the ability to purchase more guild slots.

You may wonder why I use so many guilds, let me break it down:
Bank Guild.
Primary guild I play in
Subguild of said guild. It’s actually so large it’s broken into smaller guilds.
External community guilds, such as Something Awful, or Unforgotten Realms.
Event guilds, used to promote and host events.
Alt specific guilds for Roleplaying purposes, not all of my characters are in the same guilds.

The only problem I see with allowing too many guilds is inactivity or too many bank guilds. However, if a player is willing to pay to be a part of a guild they’re not particularly active in, I don’t see the problem… As far as bank space, again, if they’re paying, why not?