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Any plans for GW2 on consoles?

in Guild Wars 2 Discussion

Posted by: Xienzato.7214

Xienzato.7214

Oh well, I am considering purchasing another gaming PC in the near future, so there is still hope for me

You can run GW2 on a 7-8 year old PC, judging by minimal system requirements. It is a 5 year old game. Nowardays almost anyone with a console has a PC for work/study/internet. And that PC most likely can run GW2, if it is a machine from this decade. That is why I am confused with this thread.

Why confused?
There are many reasons console gamers prefer console gaming to PC gaming despite them being technically inferior.
I have nothing against PC gaming, I just prefer having all my gaming on one platform as I just like it that way.
Obviously this is the price I have to pay for this commodity but that’s ok, it doesn’t hurt to ask and I got a lot of useful replies.

Thanks everyone

Any plans for GW2 on consoles?

in Guild Wars 2 Discussion

Posted by: Xienzato.7214

Xienzato.7214

It won’t have any effect on the PC playerbase as consoles can have their own servers which is something other console MMOs are currently doing. Assuming the return in investment pays off (obviously), it actually benefits everyone, including PC players. More players = more money for Anet to invest back into the game = longer lifespan/more content etc.

And yet I don’t see any point of console porting. Players who wanted to play GW2 already own GW2 on PC, with better controls and performance. Of course, there is some minority who on principal don’t by the game if it is not on consoles, but that is a minority, and I don’t think they can justify spending money and human resorses on console ports.

No debate that the MMO market is certainly dominant on PCs but it is becoming an emergent market on consoles as well. GW2 is not only one of the most popular AAA MMOs out at the moment, but it is also different enough to them that a lot of console players would appreciate the horizonal progression, customization and fluid action combat mechanics.
Not many console players even know what GW2 is and the game is rarely represented in the media for some strange reason. I remember seeing a bit of news about the expansion but that’s pretty much it.

To give you a personal example. My friend and I have been playing FF14 for many years and to this present day. He recently got a gaming PC and I recommended GW2 to him as he never heard of it before… well he is VERY interested in the game. He can’t be the only console MMO fan who has never explored/heard of the game.

Oh well, I am considering purchasing another gaming PC in the near future, so there is still hope for me

(edited by Xienzato.7214)

Any plans for GW2 on consoles?

in Guild Wars 2 Discussion

Posted by: Xienzato.7214

Xienzato.7214

Of course GW2 is not optimised for consoles… neither is TERA but that is coming out, unless the developers foresaw a console port 6 years later which is highly unlikely. What are TERA’s development team doing that ArenaNet cannot do to make their MMO run on consoles? This is actually a genuine question and not a rhetoric by the way.

Tera was developed on Unreal Engine 3, there are optimized versions of the engine for the major consoles. The GW2 game engine was developed in house for dual core PCs. It’s not heavily threaded so the eight, less powerful cores, of the XBone and PS4 is a detriment.

Ok thanks for the explanation

Any plans for GW2 on consoles?

in Guild Wars 2 Discussion

Posted by: Xienzato.7214

Xienzato.7214

What is the point of having GW2 on consoles? It will just split playerbase even more and give none benefits.

It won’t have any effect on the PC playerbase as consoles can have their own servers which is something other console MMOs are currently doing. Assuming the return in investment pays off (obviously), it actually benefits everyone, including PC players. More players = more money for Anet to invest back into the game = longer lifespan/more content etc.

Any plans for GW2 on consoles?

in Guild Wars 2 Discussion

Posted by: Xienzato.7214

Xienzato.7214

I was about to write something about cpu core usage and how poor it is in current generation consoles but then figured, if people are to lazy to look up such simple stats and instead like to focus on gfx and other useless stuff it be wasted time.

Simply put: GW2 is not optimised to run on current gen consols, the effort to change this is quite huge and finally as long as you don’t see GW2 on steam, don’t expect arenanet to willingly give Microsoft or Sony part of their cake (go look up what PS4, Xbone and steam have in common monetisation wise).

Of course GW2 is not optimised for consoles… neither is TERA but that is coming out, unless the developers foresaw a console port 6 years later which is highly unlikely. What are TERA’s development team doing that ArenaNet cannot do to make their MMO run on consoles? This is actually a genuine question and not a rhetoric by the way.
You suggest looking up data but I don’t know what to look for as I’m quite technologically ignorant when it comes to stuff like this. I could look up the requirements to run GW2 and find that consoles cannot match it, but I don’t see how that helps me become more informed if I don’t know whether the game CAN be optimized.
What I’m curious about is not whether consoles can run it now, it’s whether they COULD run it with optimization without having to rework the whole game from scratch.
Clearly then the question can only be answered by the developers themselves as only they would know if the costs involved for porting is worth the potential return. This includes the fees they have to pay to Sony/Microsoft which again, other MMO developers are doing so we’re not talking about some new phenomenon here that only GW2 would have to encounter.

Regardless, I am aware the chances of a port are slim to none and I’m under no illusion. I just wondered if there were any recent rumours in the community going around as I’ve been out of the loop or if I was lucky enough to get a dev response on this matter. I’m sure I cannot be the only one interested in this

Any plans for GW2 on consoles?

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Posted by: Xienzato.7214

Xienzato.7214

Dear ArenaNet,

I just wish to say GW2 was one of the best MMOs I have ever played. The customization, battle system and aesthetics have all left a lasting positive impression. Unfortunately, my gaming pc broke down a few years ago and so I decided to focus on console gaming since then. However, I have always missed the game.

There are other MMOs like FF14, ESO and more on consoles. Though they have their niche and are well polished, they feel very outdated gameplay wise and lack the character customization GW2 brings. There is no MMO on consoles like GW2 currently.

There were official statements close to the launch of GW2 about a console port but this was during the PS3 era where the power of consoles were certainly not sufficient enough to run this game to the standard expected without making major sacrifices.

This has changed with current gen where the technical challenges have been surpassed by various developers who are able to release full scale MMOs. FF14, ESO and Tera scheduled to be released this year are examples of this. BDO developers have also expressed interest in a console port.

Point is there is an evergrowing market in console MMOs and various developers are taking advantage of this trend.
GW2 is a unique MMO in its own right and I believe will be extremely well received by the console audience who wishes to enjoy such an MMO.

Yes, the game will obviously need to be optimized to the control scheme but in FF14 where I currently have to quickly keep track of over 30 skills on pad and have no trouble doing so, I cannot see this as an insurmountable obstacle. I am aware there are MANY other issues such as costs, Sony/MS policies and so on…

Is ArenaNet exploring a future console port?

The likelyhood of getting a dev response is rare but a very long time has passed since the console port was dismissed and well… yeah I am looking for a glimmer of hope if anything

Retiring my mesmer

in Mesmer

Posted by: Xienzato.7214

Xienzato.7214

Yeah it is disappointing and not a bad idea to take a break from mesmer then return once Anet gets its act together regarding this issue. I will still keep investing in ascended rabid gear (since I started already) in hope that Anet make confusion worth speccing for again…

Scepter needs a buff?

in Mesmer

Posted by: Xienzato.7214

Xienzato.7214

I completely agree with the fact scepter is useless in almost all cases now thanks to the nerf. The ONLY niche it currently has is the 3 skill for confusion heavy builds in spvp and even then it’s slow and easily avoided. The auto attack is one of the worst in the game and the counter is nothing to write home about.
Scepter needs to be made into a confusion specialist weapon like it was meant to be and many viable suggestions have been given in this topic as to how that can be done. I personally prefer that the scepter clones are made useful by making them apply confusion in some way and slightly buff the counter skill by producing 2 clones on block.
The thing that irritates me is that scepter has been in a serious need of a buff since launch but Anet has completely ignored this and somehow thought it was a good idea to now nerf it even more? At least give us some feedback that you’re addressing this. The number of replies in this thread (and growing) should be an indication that there is a serious issue with this weapon…