I’ve seen many posts about GW2 not having any endgame PvE content and I agree with them. I’m not a dungeoneer since its not my playstyle (elitists, raging, noob-calling – plus it gets tedious doing the samething over and over). Since Anet has moved this game from a farming reward system (gw1) to a Token system (gw2), everybody can pretty much get anything they want (other than the grind for legendaries) – which makes it pretty boring.
Anet is against HEAVY farming/grinding but removing the token system for SOME gear will add a little more prestige-feeling to players (i.e. boss unique drops). This would bring back more players and make things more interesting everytime there is a Champion or Dragon event – with the hope that the boss weapon would drop for them. Anet should add boss unique gear loot in future updates. Don’t restrict them to just weapons, but armor as well. Maybe color it Red (?) and give it a moderate drop rate to steady those prices(?)
In gw1, I remember seeing people making parties just to farm bosses. Some people did that all day ( along with FoW and Uw). That was pretty much one of the main reasons I played GW1 for years. I liked fighting the bosses, the team work, heck- even solo-ing them.
I think giving people the incentive to do things and rewarding them with things other than exp, gold, and karma would boost the game a bit. I’d be hooked for a long time if they ever implement this boss loot idea and im sure many people would be also.
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