Showing Posts For Xodius.3261:
ok lets sepparate 2 things ONE THING IS HARD.
And what anet just gave us is NOT HARD:
its ANNOYING,
its FRUSTRATION,
its UNENJOYABLE,
i careless about how much time i spend obtaning tokens xp or the likes,
but how i obtain that is what matters, and the mechanics of getting
feared chainned by 4-5 dogs in a row and die because its UNAVOIDABLE
is outrageous.
i so sad to see a company that had such a sucssefull launch fark up a game with their
ego and un preparation,
ANET DUDE srsly u made lots of $$$ ? ok want to keep doing that?
get PTR SERVERS DOOD they are meant to do things the right way. Invest and never stop investing, or eventually your proclaimed regcognition will fade in time.
side note: if its going to be this hard, at least compensate the rewards, please show some logic anet. There is no sense of reward in your game ATM
1/10
its not fun, mechanics are just bad. no tanks no healers stun locks, unavoidable deaths, agro goes crazy, unlimited skills for mobs, its like someone with no experience on pve made this patch
This patch got me to post on a forum for the first time in years. I’m not going to decry this as the worst thing in the history of games, claim I’ll never do a dungeon again, threaten to never play again, or other hyperbolic reactions. The changes so far haven’t outweighed the enjoyment I get from the game. Instead I’m going to explain what I dislike about the system calmly and rationally. CM was too easy. Let’s be honest. I’m actually happy that you made it a challenge. However, reducing the rewards as well has created a situation where I see no benefit to playing it. In fact I often see myself paying to play the dungeon. If this was the intended result, fine, you did what you set out to do. However it does make me wary of your design philosophy. I was under the impression that “No grind” meant that content would be fairly accessible and you could reasonably achieve rewards at a steady rate just by playing. Instead I’m finding that it means that the dev team will actively shut down any attempts to gain more than a piddling amount of any item/token/material/gold by actively limiting rewards. Forcing me to stop doing an activity I enjoy and move to another in order to progress does not make for an enjoyable experience. Frankly it makes me worried for the longevity of this game as a whole. I enjoyed GW1 and I have faith in your ability to correct mistakes given time. I just hope that the process of balancing difficulty to reward properly does not take longer than my patience can withstand.
This patch was rushed and untested.
The Fear Chain from the dogs at CM SM, just so happens to be one of the many aspects of how rushed and unprofessional this patch is.
I died in that fear chain, not from a challange, just beacuse of some developer not testing the inevitable fear chain that crushed my team and me.
Rushing things for a problem with the game doesnt solve the fun that was itented in the first place, if you want to punish your player database, because they had fun and felt rewarded beacuse of a dungeon, then something will be wrong with your ability to maintain that audiance.
this patch reminds me of diablo 3 and why it failed and i why i quit that game.
i hope you can attend your customers properly, and not make anet a blizzard like company.
i like a challange in a game, but not some unchallanged death to my tolls of repair lists
thank you.
This patch was rushed and untested.
The Fear Chain from the dogs at CM SM, just so happens to be one of the many aspects of how rushed and unprofessional this patch is.
I died in that fear chain, not from a challange, just beacuse of some developer not testing the inevitable fear chain that crushed my team and me.
Rushing things for a problem with the game doesnt solve the fun that was itented in the first place, if you want to punish your player database, because they had fun and felt rewarded beacuse of a dungeon, then something will be wrong with your ability to maintain that audiance.
this patch reminds me of diablo 3 and why it failed and i why i quit that game.
i hope you can attend your customers properly, and not make anet a blizzard like company.
i like a challange in a game, but not some unchallanged death to my tolls of repair lists
thank you.