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Remove Unnecessary Mobs from WvW?

in WvW

Posted by: Xokks.3876

Xokks.3876

I still disagree – it makes stuff more random the way it is now. Does any1 really believe WvW is about skills ? SPvP is about skill – WvW is about quantity – budget – organization – about who has more 80 lvls with proper gear. It isn’t about being fair when u’re meeting some1 on the field. It’s about who’s standing when the dust falls and who is not. As for running away – any character that knows what it’s doing can run away (with thiefs on the lead).
Lastly imagine how dull it will become if the only way to earn currency (gold) you often need to buy siege weapon (or most often for repairs) would be conquering towers/keeps. What if I prefer to play solo instead of being a part of zerg group? I’ll have to ‘farm gold’ in PvE in order to be efficient in WvW? y-y <shakes in deny> bad idea. People need to stop treating WvW like a BG from WoW and think of it as another zone from GW2 but with real enemies to face except for the fauna/flora. Thus the Vistas, Skillpoints, Puzzles, Points of Interest.

You could still farm non hostile mobs for money if that’s your prerogative but why do you think you have to ‘farm’ gold at all in WvW to afford things? I doubt most players can even play enough to make use of doing the 4 jumping puzzles a day for 8 free blue prints + some random items for money and then actually WvWing for a couple hours on top of that.

I actually make 50s-1g a hour capping sentrys/doyalks/keeps/killing players. Without ever selling the natural resources I harvest along the way.

I honestly just think mobs get in the way even in small skirmishes suddenly some group has 4 random mobs on them distracting from you fighting and this would still happen even if they weren’t auto aggro due to aoe spells and such, but I can understand the idea that having non there would make it seem weird and desolate.

The reason to remove auto aggression is because people abuse it to AFK farm certain areas more than you ever can in PvE. There’s no reason to be in PvE to kill monsters if you still have best PvE gold farm in WvW.

Remove Unnecessary Mobs from WvW?

in WvW

Posted by: Xokks.3876

Xokks.3876

simple – so u can often take advantage of having those – like an eneymy running away from you gets slowed down by those(and/or damaged). If not that then to at least make that part of the world seem ‘alive’ instead of a barren land left for humanoids only. Lastly ppl like those farmers u mentioned are easy prey to whoever finds them. Running between towers/keeps through a deserted lands would feel so wrong… :o

I agree it might feel weird if it was completely empty. I do not think mobs should be there to help players get a kill on another. It should be left up to skill, if you can’t catch someone because they can get away, why should you get an assist from some random mob attacking them?

The solution to fix both these farmer problems and hostile mobs being an annoyance would be to make every mob non aggressive. The problem with Krait farming is that people can sit half AFK while Krait attack them over and over. Engineers with turrets can sit and hit F to collect look while turrets kill everything over and over because millions of Krait run at them automatically.

While they are a detriment to their server by afk farming in the water for hours, Anet needs to nerf how profitable it is so people do not have good reason to sit there for ever.

Just make all mobs non aggressive. I even think aggressive mobs that randomly attack Doyalks are a bad idea. No reason for that either.

Remove Unnecessary Mobs from WvW?

in WvW

Posted by: Xokks.3876

Xokks.3876

Please explain why mobs that aren’t related to the mercenary camps exist in WvW?

They either distract new plays from what WvW is actually about and they end up fighting random monsters instead of assisting camps, keeps, towers etc. or they cause issues where people can farm them for more profit than they can farm monsters in real PvE. ie people that farm Krait for hours on end in Borderlands (which earns 2g+ a hour)

(edited by Xokks.3876)

Where to Report Botters?

in Guild Wars 2 Discussion

Posted by: Xokks.3876

Xokks.3876

Login the next day and see this.

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Where to Report Botters?

in Guild Wars 2 Discussion

Posted by: Xokks.3876

Xokks.3876

New farm spot, sit here at Kraits for 3 hours+ with turrets up and hit tab/1 over and over. I’d kill them but there’s 20 people in one clump and no zergs by chance swim past that area of the water.

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In my opinion: All Charr Armor is Terrible

in Charr

Posted by: Xokks.3876

Xokks.3876

The problem is all the armor is stretched / poorly clipped like it was never even meant to be on a Charr anyways. Although some of it would look good with different textures applied that aren’t stretched over top of the model.

It honestly looks so bad I just want to reroll into a human, but since I’ve made my Charr and max 4 professions / 100% world complete etc that is such a depressing thing to redo that it makes it hard to bother playing the game at all. Since the point of end game PvE is to get nice looking armor etc.

In my opinion: All Charr Armor is Terrible

in Charr

Posted by: Xokks.3876

Xokks.3876

All Charr armor is stretched or clipped poorly like it was never modeled really for the race and was made for humans then just distorted onto the Charr body.

Since I’ve maxed and there’s nothing left for me to do but grind aesthetic gear I find myself wanting to remake my entire character just so I can get armor that actually looks good.

Anet please turn my Charr into a Human.