Showing Posts For Xuz.9785:
While waiting on this game to be released I recall reading the end game gear between Drops, Crafted and PvP would be identical stats-wise which gave me much rejoicing. It meant if you preferred PvP you didn’t have to grind PvE to be competitive, you didn’t have to do instances in order to have the same gear stats.
Well that became an illusion on release. There are differences between Dungeon, Crafted, Karma, Drops and PvP. Very piss poor design, have to say.
Yeah i heard this too, that’s why I’m asking why they don’t add up.
So i building a power/precision/vitality warrior in the mist by using the Knight’s Jewel, and when i went to get my pve gear with similar stats i notice the difference between them. The jewel in pvp is power/precision/vitality, however in pve the stats change to power/precision/toughness, and to put more deviation to the mix, the armor stats change to power/toughness/vitality. I believe the pvp cleric also changes in stats. So i would like to know if this was intended?
Proven, do you know why they did that? I just notice that, and it really screw me over. I build my character’s traits in the mist with the stats they give us(amulets + jewel), but it’s hard to get the same number of specific stats on pve. Or if any dev would like to explain their reasoning behind this.