Showing Posts For YXRomeo.9438:
same problem here!
If the event was cleared while DPSing down the adds, it was done by luck, with staggered deaths, and Graveyard running. that is NOT how ANY encounter should be designed. EVER.
@conquista this was what I meant. Graveyard running should not be a viable option for clearing dungeons cos it just shows poor game (dungeon) design.
pretty sure that mag part is doable as long as u have people with more than 15k hp. got to 97% with a thief in the party that had 9k hp…
prob need like a guardian, and people need to die one by one and not die all at the same time for that part to work.
if you all did the speedrun and didnt try the new patched 1 that they put in today, you shouldn’t be talking at all rofl.
Hi, dying one by one is not a valid strategy.
It’s borderline ridiculous.
Hi Arenanet, it would be great if you could upload a video of your best players completing the protect-magg portion of the dungeon without graveyard running.
Thanks!
I agree to the finder system!
Just hoping Arenanet will consider removing the -10 token penalty..
feeling particularly sore after farming for my ascalonian shield and seeing it not glow at night.. is just one big
It glows, just has to be at a certain time at night. Also it seems to only work at night for your actual server. Haven’t gotten it to glow on overflows =(.
isn’t it ridiculous that it should only glow at certain times at night? even the dungeon vendor has glowy weapons at all times of night.
as a lvl 80 i’m sure as heck not grinding the dungeon for a plain lvl 60 item
i hope someone who can do something about these issues comes to this thread
Just hoping Arenanet will consider removing the -10 token penalty..
feeling particularly sore after farming for my ascalonian shield and seeing it not glow at night.. is just one big
I have a transmuted shield with the ascalonian skin and it too does not seem to be working right. Quite disappointing considering the hours put into getting it…….
hope this bug gets fixed soon