Showing Posts For Ydyp Ieva.6290:

Helping all pets/turrets

in Suggestions

Posted by: Ydyp Ieva.6290

Ydyp Ieva.6290

As a player you can dodge and strafe to avoid dmg from aoe attacks, however the pets don’t do this and die a horrible fast death because of it.

To help them survive at least bit longer I would give them a 40% dmg reduction on aoe attacks. This seems a lot, but that is roughly the % dmg you mostly can avoid by just moving arround, and if you are realy looking at where you run you as a player can even avoid more.

Experience survivor,monthly achievement

in Bugs: Game, Forum, Website

Posted by: Ydyp Ieva.6290

Ydyp Ieva.6290

The wiki tells that teleporting/zoning resets it as well as logging out. Which is kind of stupid for a monthly achievement, should only reset if you die.

Death Magic Trait 2, Greater Marks, bugged.

in Bugs: Game, Forum, Website

Posted by: Ydyp Ieva.6290

Ydyp Ieva.6290

I to came to that conclusion yesterday. So I wasted a respec to free my 10 points to get that trait first. And it doesn’t help if the first minor trait is useless in most cases.

Necromancer pets will not always attack.

in Bugs: Game, Forum, Website

Posted by: Ydyp Ieva.6290

Ydyp Ieva.6290

A basic petbar should be given to every class with pets/summons/turrets. This bar should have only the command attack. This command is given to all pets under the player control.

For the rest the pets should act like they are in a passive stand. Except for the ranger, they should get the control level they have now over their pet.

This should at least make the pet AI a bit more simpler for the none-ranger pets. And solving current bugs in the system.

Next to that a petwindow which gives an overview of the pets under the players command and their hpbar.