Showing Posts For Yelabela.2718:
Still bugged as of 4/21
It seemed like we killed the matriarch too quickly. Other people said too quickly for her dialogue, but for me it seemed like we killed her while she was doing that attack where the harpy swoops and “flies” up into the air— I mean the move that harpies do where they “fly” up and disappear for a second or two and then reappear to swoop down again. I think we killed her after she started the animation for this move, so she went up and disappeared as usual. However she didn’t reappear (perhaps because the game recognized her as “dead” or something). This could make sense but for some reason the event sidebar said that she had 33% health. The three skritt were alive and standing there in a group.
Ah, I was thinking something similar just yesterday. Perhaps this could tone down any “2v1” scenarios. Plus, it would make things way more interesting and diffuse some hostility. Though this would only work if all of the teams are relatively close together in terms of matchups/skill.
I’ve mained a ranger since launch and had no idea until recently how pathetic even a full damage specced rangers DPS is. I made an alt warrior, levelled him up a fair bit and can already start seeing numbers greater than a fully geared zerker ranger… this is just sad. Add in the fact that in dungeons pets wipe instantly, 80% of our skills/traits are absolutely useless, and all the bugs involved it makes me pretty mad that we have yet to see or hear anything about ACTUAL improvements and fixes to our pointless class. Shelving my ranger and working on my warrior until I can actually contribute at least something to my team with a ranger.
This is exactly how I feel, too. Made my new warrior yesterday because I’m tired of feeling like I’m not doing anything in a group. I’m actually good at being a ranger, but I had no idea of the ceiling that we’re apparently hitting. Anet, people literally spend hundreds of hours playing this game. After not hearing responses from you aside from that one hopeful one a while ago regarding this issue, I’m shelving my main. For all of my hours to go to waste is just awful. Please, say something.
I find it sad when I choose a class in a game and level it up to the maximum level only to find out that it’s broken. I am not someone who then just starts another char with a different class.
I like to play the class I like and stick with it. Then finding out that it is pretty bad and you don’t get invited to groups because your class doesn’t contribute enough to the teamwork is just sad.
THIS! Oh my god, a hundred times this. I actually had no idea of any sort of difference until I started leveling a guardian… I mean waaow. Though I haven’t had much of a problem with groups, and I’ve never been kicked or anything, I’ve read enough on forums about players upset about it to know that it is a problem. I am sad because even though I have gotten pretty good at playing a ranger, I don’t want to think that people in my group are wishing that I was a warrior instead.
I don’t think Anet wanted it to be hard for people at the required level for a dungeon to find a group. In my experience on my first character ever…
I started with story mode, AC, at 35ish. Moved on to story mode CM around high 40s. Then story mode TA at exactly 50. I will say that I did these without other lv 80s in my group, but that was a few months ago. They were definitely challenging, but it was fun and rewarding when we finished them because we worked through them together. Why did I do dungeons around the recommended level? …because I got a note in my mailbox from a herald telling me that I should go there! It’s part of the game (technically), but it has become something different. As time progressed it became too hard to find groups for story mode for the other dungeons, and since I wanted to experience the stories in the order of the dungeons, I gave up and just reached 80 without doing the rest of them.
Now I don’t have much of a problem finding groups, thanks to gw2lfg, but apparently there is an avoidance of non heavy armor/mesmer classes in certain dungeons, or in general (which I haven’t really felt personally even though I play a ranger, but I’ve read posts that talk about this issue). I have never been kicked from a pug, I think that I have only done pugs actually in my entire time of dungeon running…
Anyway, for me, speed running groups have been very odd and I just hate the vibe. Maybe two words spoken the entire time. Maybe even fun the first time because you’re astounded at how quickly it goes by. But after that… let’s just say it’s not my style. I really liked the way I used to tackle these dungeons, when my characters were at the recommended levels, in a party of others in the same boat, having a good time, dying sometimes, coming up with strategies, etc.. Doing dungeons at lv 80 when they’re 20-40 levels below your gear’s level is just not challenging. I think that the problem with the way that dungeons are treated right now is that there is no separate “level 80 version” or “hard mode,” so they’re being exploited/overrun by lv 80 players. Explorable modes were leaning towards the concept of a more difficult version, but they’re still around the same level of the story mode. Perhaps when a character hits 80, all dungeons for them could become scaled up to level 80 and then they can only complete it with lv 80 groups.
Obviously there would be a downside to this, because what if you’re level 80 and you want to play with your lower level friend, etc. etc… but anyway, something to that effect needs to be implemented, because exploitation is getting a little out of hand. I don’t think the point of dungeons is to run them in 6 minutes (cough cough CoF). All-in-all, who says that my playstyle should dictate what others do? I can’t tell people not to speed-run, that’s not my place. I’m just pointing out that what dungeons have become is way off-target from your intentions, Anet. It’s resulting in this phenomenon: new players " can’t " do dungeons until they’re lv 80, which doesn’t necessarily mean that they properly learned their kitten about how to play their class. I learned a lot about how to really play from the challenges presented in the dungeons when I was near the recommended level. Players are missing out on the opportunity of doing dungeons when technically they’re “supposed to be able to.”
tl,dr: but if you want to, just read the last sentence.