Showing Posts For Yeni.1924:

In my view, Dungeons are not fun and not rewarding

in Fractals, Dungeons & Raids

Posted by: Yeni.1924

Yeni.1924

No no OP, spotting small attack animations that deal massive damage amongst tons of obstructive particle effects is the pinnacle of dungeon design.

But wait, we have some red circles every now and then as well, PROGRESS!

GW2’s dungeons are hardly its strong point, in fact they’re amongst the worst dungeons created in modern time and I would recommend everyone looking for a good dungeon experience to try another game because they’ll most likely be disappointed with GW2.

The Dead End of Level 80 [My Thoughts]

in Suggestions

Posted by: Yeni.1924

Yeni.1924

After 4 years and with WoW’s first expansion the game was still relying on health pools and damage numbers in its small-group content rather than numerous mechanics

Hahaha, what a load of bullkitten, your head must be so far up Anets kitten that you taste their food before they do.

Yeah a fight like Vashj was all about a bloated HP pool, or Moroes for that matter. Both of these fights had infinitely more depth than just about anything in GW2 dungeons which all mainly rely on spotting small attack animations that deal lots of damage amongst a ton of obstructive particle effects.

People like you are doing the game a disservice by pretending these glaring issues don’t exist and that the game is far more glorious than it actually is.

The Dead End of Level 80 [My Thoughts]

in Suggestions

Posted by: Yeni.1924

Yeni.1924

implying that WoW was any different when it first came out."

It was, it looked at the current standards and surpased them.

In WoW, you are stuck running the same dungeons over and over

You mean like in this game then, only that the dungeons are not as well designed and the boss encounters are more simplistic.

once again, WoW’s dungeons in infancy were simplistic in design. boss fights hardly had anywhere near as many mechanics as they do now in that game. ok, so it took 40 people for some of them. the only real challenge was coordinating and getting 40 people to move all at the same time and do what was needed.

And still that was way more than dungeons in GW2 has, which is mostly hit it with everything you got and dodge a few token AoE’s. No matter how you try and spin it, GW2’s dungeons are by any comparison very simplistic and easy. Strategy is almost nonexistant.

I mean hey, Zaithan was just so marvelous, a fight that literally amounts to spamming one button while you stand still, and you’re pretty much in no danger at all.

(edited by Yeni.1924)

The Dead End of Level 80 [My Thoughts]

in Suggestions

Posted by: Yeni.1924

Yeni.1924

People need to stop playing GW2 for character progression and play it for the fun of the game, for the sake of playing the game. It’s obvious that that’s what ArenaNet have always wanted with this game design.

It doesn’t really show, considering the dungeons are horrible in so many ways.

Dungeons 6 months from now?

in Fractals, Dungeons & Raids

Posted by: Yeni.1924

Yeni.1924

to be fair, many will have started new character’s, so i dont see this as an issue TBH.

Yeah making new characters will make the dungeons new and fresh…..

The Dead End of Level 80 [My Thoughts]

in Suggestions

Posted by: Yeni.1924

Yeni.1924

And you know, I think it’s better than the current state of WoW too.

No discussing with a blind fanboy who wants to brown nose all day and sweep issues under the rug I guess.

Endgame = ?

in Fractals, Dungeons & Raids

Posted by: Yeni.1924

Yeni.1924

Objectively, they are actually harder than raids with very, very few exceptions

More like the opposite, the mechanics in the dungeons are incredibly simplistic and the only “hard” part about GW2 dungeons are seeing attack animations that deliver a lot of damage amongst obstructive particle effects.

So they’re only hard in very cheap ways that don’t present any meaningful cognitive challenge to players.

The Dead End of Level 80 [My Thoughts]

in Suggestions

Posted by: Yeni.1924

Yeni.1924

this game is still in infancy.

Lol @ all people chanting “it’s a young game give it time” etc. newsflash! People don’t really want to buy a game and have to wait half a year for it to catch up to current standards.

People have every right to judge the game in it’s current state.

In WoW, you are stuck running the same dungeons over and over

You mean like in this game then, only that the dungeons are not as well designed and the boss encounters are more simplistic.

(edited by Yeni.1924)

Dungeons 6 months from now?

in Fractals, Dungeons & Raids

Posted by: Yeni.1924

Yeni.1924

Also they aren’t fun, so that’s 2 problems.

A subjective opinion. One your entitled to of course but not one that serves to benefit anybody or anything.

Yet I bet he could come up with far more examples as to why they’re badly designed than you can come up with examples as to why they’re well designed.

Starting to scream “SUBJECTIVE OPINION LALALALALA” is a blatant sign you have no arguments left.

Ideas of improving Dungeons' experience

in Fractals, Dungeons & Raids

Posted by: Yeni.1924

Yeni.1924

I can only echo the first notion. The only “hard” aspect in the dungeons are more often than not seeing small attack animations delivering lots of spike damage amongst a ton of particle effects, it’s cheap and applies the same to all fights which creates little to no variation.

Why this game has no dungeon finder?

in Fractals, Dungeons & Raids

Posted by: Yeni.1924

Yeni.1924

I usually just end up getting frustrated and quit for the day.

Yeah the tedious process just makes me not bother with it many times. With such a, wall if you will, before such a significant part of the games content, can one really expect players to be content and happy?

This is 2014, and players have come to expect certain features and functions, and rightfully so because what else should they compare GW2 to but the current and relevant standards?

Why this game has no dungeon finder?

in Fractals, Dungeons & Raids

Posted by: Yeni.1924

Yeni.1924

I’ve been trying to find a group to do COE story for a week and a half now. I’m in two guilds (one small and another with 400+ people), I try map chat, I use the “LFG tool”, I sit in LA spamming LFM… blah. I feel like this game is going to die too soon without a streamlined process to find dungeon groups. Every player base for every MMO I’ve played greatly appreciated when one was added and every time it comes up in GW2 the groups I chat with unanimously agree it’s a need feature.

No no, according to the oh so wise people having to chat spam for a week without results make you feel oh so connected and friendly with the other players on the server. And it just makes you so much happier.

And here’s a question for Anet, do you think people who want to do dungeons like to have to sit around and wait before being able to do them, if at all? Are unhappy players more or less likely to continue to play? Are people who stopped playing due to being unhappy with the game more or less likely to buy gems or expansions?

(edited by Yeni.1924)

Why this game has no dungeon finder?

in Fractals, Dungeons & Raids

Posted by: Yeni.1924

Yeni.1924

Part 4
closure

Now I realise this post has been fairly long, though that is because I wanted it to be reasonably clear and demonstrate the problems and shortcomings of our current situation and how it could changed for the better which I also wanted to demonstrate through logic. And quite frankly if you don’t use logic and show the logic which lead to your conclusion, why should anyone listen to you over someone who uses logic, and present their logic which lead to their conclusion? Which again, is why it became somewhat long winded.

Finally I’d like to say this. If you despite all logic in the world and having no real argument to show for, just won’t accept the implementation of an automated worldwide dungeon finder and absolutely hate the mere thought of it. You are perfectly free and able to use chat spamming, though I don’t doubt you’d find yourselves to be very lonely in doing so. Because people don’t like sitting around and spam a chat to do a dungeon with, they want to do a kitten dungeon.

But hey, I guess not having to sit through tedius chat spamming for half an hour in a specific zone instead of quickly getting a group going as soon as I’ve set my preferences makes me so much more happier and makes me talk to people through sheer magic.

(edited by Yeni.1924)

Why this game has no dungeon finder?

in Fractals, Dungeons & Raids

Posted by: Yeni.1924

Yeni.1924

Part 3

No I don’t wanna

It ruins the community and isn’t social!
Now lets go back to what we took a look at earlier, what would the system change. It would be worldwide, basically anyone wanting to group would be connected to anyone else who wanted to do so regardless of what zone they are in. We can basically be anywhere we want in the world when we search for a group, now how does that affect the community within a game negatively, or at all for that matter?

Is it the process being automated? Well what would be changed would be that instead of chat spamming our preferences to these being input into a tool and them automatically match us with people who share them. So chat spamming is supposedly important for the community and/or a meaningful social activity.

Now how does manual chat spamming build a sense of community? Do we certainly feel we’re oh so connected and part of the same community because we say “LFG/LFM Twilight arbour explorable mode”, I know I certainly don’t, and if you can explain why it would using actual logic, please do. Is it a meaningful social activity? There is really no social interaction the process brings beyond someone saying “invite” to another person and them right clicking their name and clicking invite, maybe we add an “invite X” from a person already in the party but beyond that, the process brings absolutely no social interaction, and that can hardly be called meaningful social interaction at all.

You know what I’d consider more social than saying “invite” to someone? Actually playing together with people, something this system would make sure people can do faster than in our current system. And yes I know you people are out there itching to come in and scream “NO I SAW HOW IT HAPPENED IN WOW/RIFT/SWTOR etc. etc.” You know what? I was there, and it didn’t happen, all it did was make the grouping process faster and more convinient. Logically it doesn’t do anything negative to the community in fact it does nothing change it at all. And there is absolutely nothing positive about the current system in a social or community sense (unless you seriously want to argue chat spamming is a meaningful social activity that makes us all feel closer to one another) that it would take away.

People would just sit in a town and wait for their que to pop

Now lets look at this, why would I be sitting in a town as opposed to be in another zone doing content? Well, I can be sitting in the town because I need to, there is something I need there to do something, or something that forces me to be in the town despite me wanting to be out in another zone and do events/farm or whatever.

Well, we know it that isn’t the reason because with such a system we’d be free to be in any zone and do the content while the automated process matches me with other players. So the system clearly doesn’t create a need for me to be in a city for the grouping process to take place, which is what the system change afterall. And remember, this is actually a problem in the CURRENT system where we are focused into specific zones to have a reasonable chance to find people to create a group with.

Now why would I be in a city even if I don’t want to? Well here’s a reason, there’s nothing meaningfull to do outside the city, there simply isn’t any content out there that is interesting to do. However this isn’t something a grouping system affects at all, it’s merely a vessel to access some of this content (namely dungeon content). So regardless if we use chat spamming, the LFG tab or have an automated world wide dungeon finder, the content remains the same, and if the content itself doesn’t warrant interest, players don’t do it. No grouping system will make uninteresting content interesting.

This isn’t WoW and it shouldn’t be

This pops up from time to time and it baffles me how some people seem to say this very seriously. Now this would mean a game like Tera, is in fact just the same like WoW/rift/swtor etc, because it has a near identical grouping system, lets ignore the player collision and other actual gameplay elements that differ between them, it’s basically WoW/rift/swtor etc. because they both use a near identical grouping system.

GW2 would also become the same, despite weapon skillsets and swapping along with player combos etc. etc. in fact by the same logic GW2 is already the same thing because there are warriors which can use one handed weapons and a shield which they can block attacks with as well as hit their opponent with along with their one handed weapon. This is an actual thing they have in common in terms of GAMEPLAY as opposed to simply a grouping system. Does that make GW2 and WoW/rift/tera/swtor etc. the same games? If not, then neither would a grouping system.

(edited by Yeni.1924)

Why this game has no dungeon finder?

in Fractals, Dungeons & Raids

Posted by: Yeni.1924

Yeni.1924

Part 2

A modern, world wide, and automated dungeon finder

Now, let us first look at what this basically does, what does it change relative to our current situation with chat spamming and why it is better.

First off we have the problem of our current way of grouping only being zone wide in terms of who we can contact. As a world wide system instead of a zone wide this leads to a few things.

zone wide to world wide
- We are now connected with the entire playerbase who wish to get groups going for, lets say catacombs, instead of just anyone present in the same zone.

- In light of this we are now free to visit any zone we want in the world and do the content there while in the process of going from “I want to get a group going and do catacombs” to “I have a group and can now do catacombs”. So if you want to farm iron, mithril, continue your completion of a specific zone etc. etc. while in this process you are now free to do so unlike now.

Second, we had the problem (though not as bad as if we had used the LFG tab) of the potentially very time consuming chat spamming. Now how to this changes due to being automated.

manual to automatic
- Previously you’d have to type “LFG/LF(X)M Ascalon catacombs story/explorable”, possibly several times over a period of time. This process is simply automated, chat spamming is in a sense done by a program for you so you don’t have to chat spam, you are matched with people whos desires match your. Ascalon catacombs? Check. Story mode? Check. And from there your are automatically paired up with people who also want to do specifically AC and they want to do the story mode.

Heck this can be elaborated further, that much is obvious. For example we could if we wanted to, select a preference to have no more than 2-3 ( specific numbers not really important it’s the general concept) of the same profession unless unable to, in order to create a more varied group setup. It could exclude people who are blocked by you. We could go on about such examples but lets cut it short, the means to customization can certainly be implemented in many varied forms, that is the conclusion that we just saw some examples of.

And honestly people, hands on your heart now, why shouldn’t this process be automated? What on earth is there in the process of conducting manual chat spamming than you find so aluring and important that it simply cannot be allowed to be automatic and shortening the time between “I want to get a group going for AC story mode” and “I have a group and I’m now going to start doing AC story mode”?

This leads me to some “arguments” which are as common, as they truth be told, are outright dumb.

cont.

(edited by Yeni.1924)

Why this game has no dungeon finder?

in Fractals, Dungeons & Raids

Posted by: Yeni.1924

Yeni.1924

Ok time to crush you cavement who actually believe an automated dungeon finder somehow “ruins mah communitah!”.

So, many games including this one involves playing with other people to access and do certain content, to this end they they employ various systems to help players get together and play whatever content the group is meant to do, in GW2 this mainly means dungeons.

The presence of a system, of sorts, shows a willingness to help players achieve this but lets look at the horrible problem this current system suffers from.

LFG Tab
The system put in place to help grouping, clearly showing the will for players to have some sort a tool to help them find other people who want to group for some sort of content.

This currently shows you anyone who has marked themselves as looking for group, but that’s also where the assistance from this ends. There’s no showing what they want to do and it suffers from being only zone wide.

Now either you have to sift through the list of people and whisper them, asking what they’re grouping for and see if it matches your desires, a tedius process due to the constant whispering of people caused by not knowing what they want to group for and you only see players in the same zone as yourself which limits the candidates greatly, there could be three of four other people on the other side of the world with the same dungeon in mind, but you can not see them.

This can be leviated by players in on way, there’s some sort of gathering point for this grouping process to take place, a city or the zone in witch the dungeon itself is located, forcing players to be in either a city or a specific zone to have a reasonable chance to gather a group as the people wanting to do that dungeon are focused into this area.

- Doesn’t show you what people want to group for, this includes story/explorable mode of a dungeon, lots of tedius and time consuming whispering asking about what dungeon and type of run they want ensues

- Only zone wide, excluding an enormous part of the playerbase from your search unless players gather in specific zones, which then forces you to conduct the search in these specific zones regardless if you want to do content in another zone while you search.

In fact these drawbacks are so great this system has been deemed so bad it’s simply not used amongst the playerbase, the reason it’s still brought up is to demonstrate the flaws in the means currently supplied. This leads us to the system currently used.

Manual chat spamming

Chat spamming, as basic as it gets in terms of grouping tools and it speaks volumes that this has turned out to be more effective than the LFG tab in place.

While more effective it’s still as mentioned, as basic as it gets. The only thing it really leviates on of the horrid flaws from the previous system is that players can actively say what they’re grouping for. However it still suffers from being zone wide, which means either we exclude the vast majority of the playerbase from our search, or we gather up in specific zones.

The later is now unarguably the reality we have. We either sit in lions arch, or the zone which the specific zone is located in. You want to do content in Sparkfly fen while searching for people to a group for Twilight arbour? Well then you’re more than likely gonna have a tough time searching for people, that’s the reality, your options on what content you do between “I want to get a group and do Twilight arbour” and “I have a group and I’m going to do Twilight arbour”.

And now when in these zones you still have to engage in time consuming chat spamming to form a group, while somewhat more efficient than the LFG tab due to A) reaching more people with one written line and You can actively state what you want to do, dungeon as well as explorable/story.

- Still only zone wide, this limitation has basically forced us to actively be present in specific zones to search for people, or otherwise probably not finding much people to do a specific dungeon with.

- While suffering less than the LFG tab from this issue, the process of chat spamming can be time consuming as it needs to be repeated, people do as we all know come and go in zones so we need to actively make them aware of our presence and desire to get a group going and hope they’re interested.

These are the current systems and using the second one is the current situation we’re in, we have evaluated and identified the shortcomings and problems present in it. Now for the actual suggestion part and how it changes the current situation we’ve just covered.

cont.

(edited by Yeni.1924)

Story modes are way too hard

in Fractals, Dungeons & Raids

Posted by: Yeni.1924

Yeni.1924

Lol, the only “hard” thing in GW2’s dungeons are cheap shots.

Attacks that deal massive damage with small attack animation done amongst a lot of particle effects. The actual mechanics of boss fights are more often than not laughably simple.

Camera smoothness - PLEASE BRING IT BACK!

in Suggestions

Posted by: Yeni.1924

Yeni.1924

ITT bunch of people that don’t know what it does and think it is horrible it is now reduced without being able to explain why.

Wonder why I should take you even remotely seriously.

Improved grouping system

in Suggestions

Posted by: Yeni.1924

Yeni.1924

I am fine with a dungeon finder, as long as you are not allowed to set specific class requirements.

This game is all about getting rid of the holy trinity and all that bullkitten that goes along with it. Therefor a tool as mighty and dominating as a dungeon finder shouldn’t allow to search for specific classes.

Why not? People might as well set up with a desired class beforehand before filling up with a dungeon finder. Any such problem would only be caused by class design enabling one or more classes to effectively fullfill, say a tanking role, on its own. That has absolutely zip to do with a grouping system and wouldn’t change at all regardless of what system you have.

All in all you make zero sense.

(edited by Yeni.1924)

Improved grouping system

in Suggestions

Posted by: Yeni.1924

Yeni.1924

Part 4
closure

Now I realise this post has been fairly long, though that is because I wanted it to be reasonably clear and demonstrate the problems and shortcomings of our current situation and how it could changed for the better which I also wanted to demonstrate through logic. And quite frankly if you don’t use logic and show the logic which lead to your conclusion, why should anyone listen to you over someone who uses logic, and present their logic which lead to their conclusion? Which again, is why it became somewhat long winded.

Finally I’d like to say this. If you despite all logic in the world and having no real argument to show for, just won’t accept the implementation of an automated worldwide dungeon finder and absolutely hate the mere thought of it. You are perfectly free and able to use chat spamming, though I don’t doubt you’d find yourselves to be very lonely in doing so.

The end.

Edit: Now I realise we will get some people chanting how they possibly could accept an automated and worldwide dungeon finder, as long as it’s simply isn’t cross server. Well I have to say is this, welcome to the party, the party ended five hours ago. This is already a reality with overflow servers and even more so with the not yet implemented guesting system (assuming it arrives that is).

The real end.

(edited by Yeni.1924)

Improved grouping system

in Suggestions

Posted by: Yeni.1924

Yeni.1924

Part 3

No I don’t wanna

It ruins the community and isn’t social!
Now lets go back to what we took a look at earlier, what would the system change. It would be worldwide, basically anyone wanting to group would be connected to anyone else who wanted to do so regardless of what zone they are in. We can basically be anywhere we want in the world when we search for a group, now how does that affect the community within a game negatively, or at all for that matter?

Is it the process being automated? Well what would be changed would be that instead of chat spamming our preferences to these being input into a tool and them automatically match us with people who share them. So chat spamming is supposedly important for the community and/or a meaningful social activity.

Now how does manual chat spamming build a sense of community? Do we certainly feel we’re oh so connected and part of the same community because we say “LFG/LFM Twilight arbour explorable mode”, I know I certainly don’t, and if you can explain why it would using actual logic, please do. Is it a meaningful social activity? There is really no social interaction the process brings beyond someone saying “invite” to another person and them right clicking their name and clicking invite, maybe we add an “invite X” from a person already in the party but beyond that, the process brings absolutely no social interaction, and that can hardly be called meaningful social interaction at all.

You know what I’d consider more social than saying “invite” to someone? Actually playing together with people, something this system would make sure people can do faster than in our current system. And yes I know you people are out there itching to come in and scream “NO I SAW HOW IT HAPPENED IN WOW/RIFT/SWTOR etc. etc.” You know what? I was there, and it didn’t happen, all it did was make the grouping process faster and more convinient. Logically it doesn’t do anything negative to the community in fact it does nothing change it at all. And there is absolutely nothing positive about the current system in a social or community sense (unless you seriously want to argue chat spamming is a meaningful social activity that makes us all feel closer to one another) that it would take away.

People would just sit in a town and wait for their que to pop

Now lets look at this, why would I be sitting in a town as opposed to be in another zone doing content? Well, I can be sitting in the town because I need to, there is something I need there to do something, or something that forces me to be in the town despite me wanting to be out in another zone and do events/farm or whatever.

Well, we know it that isn’t the reason because with such a system we’d be free to be in any zone and do the content while the automated process matches me with other players. So the system clearly doesn’t create a need for me to be in a city for the grouping process to take place, which is what the system change afterall. And remember, this is actually a problem in the CURRENT system where we are focused into specific zones to have a reasonable chance to find people to create a group with.

Now why would I be in a city even if I don’t want to? Well here’s a reason, there’s nothing meaningfull to do outside the city, there simply isn’t any content out there that is interesting to do. However this isn’t something a grouping system affects at all, it’s merely a vessel to access some of this content (namely group content). So regardless if we use chat spamming, the LFG tab or have an automated world wide dungeon finder, the content remains the same, and if the content itself doesn’t warrant interest, players don’t do it. No grouping system will make uninteresting content interesting.

This isn’t WoW and it shouldn’t be

This pops up from time to time and it baffles me how some people seem to say this very seriously. Now this would mean a game like Tera, is in fact just the same like WoW/rift/swtor etc, because it has a near identical grouping system, lets ignore the player collision and other actual gameplay elements that differ between them, it’s basically WoW/rift/swtor etc. because they both use a near identical grouping system.

GW2 would also become the same, despite weapon skillsets and swapping along with player combos etc. etc. in fact by the same logic GW2 is already the same thing because there are warriors which can use one handed weapons and a shield which they can block attacks with as well as hit their opponent with along with their one handed weapon. This is an actual thing they have in common in terms of GAMEPLAY as opposed to simply a grouping system. Does that make GW2 and WoW/rift/tera/swtor etc. the same games? If not, then neither would a grouping system.

(edited by Yeni.1924)

Improved grouping system

in Suggestions

Posted by: Yeni.1924

Yeni.1924

Part 2

A modern, world wide, and automated dungeon finder

Now, let us first look at what this basically does, what does it change relative to our current situation with chat spamming and why it is better.

First off we have the problem of our current way of grouping only being zone wide in terms of who we can contact. As a world wide system instead of a zone wide this leads to a few things.

zone wide to world wide
- We are now connected with the entire playerbase who wish to get groups going for, lets say catacombs, instead of just anyone present in the same zone.

- In light of this we are now free to visit any zone we want in the world and do the content there while in the process of going from “I want to get a group going and do catacombs” to “I have a group and can now do catacombs”. So if you want to farm iron, mithril, continue your completion of a specific zone etc. etc. while in this process you are now free to do so unlike now.

Second, we had the problem (though not as bad as if we had used the LFG tab) of the potentially very time consuming chat spamming. Now how to this changes due to being automated.

manual to automatic
- Previously you’d have to type “LFG/LF(X)M Ascalon catacombs story/explorable”, possibly several times over a period of time. This process is simply automated, chat spamming is in a sense done by a program for you so you don’t have to chat spam, you are matched with people whos desires match your. Ascalon catacombs? Check. Story mode? Check. And from there your are automatically paired up with people who also want to do specifically AC and they want to do the story mode.

Heck this can be elaborated further, that much is obvious. For example we could if we wanted to, select a preference to have no more than 2-3 ( specific numbers not really important it’s the general concept) of the same profession unless unable to, in order to create a more varied group setup. It could exclude people who are blocked by you. We could go on about such examples but lets cut it short, the means to customization can certainly be implemented in many varied forms, that is the conclusion that we just saw some examples of.

And honestly people, hands on your heart now, why shouldn’t this process be automated? What on earth is there in the process of conducting manual chat spamming than you find so aluring and important that it simply cannot be allowed to be automatic and shortening the time between “I want to get a group going for AC story mode” and “I have a group and I’m now going to start doing AC story mode”?

This leads me to some “arguments” which are as common, as they truth be told, are outright dumb.

cont.

Improved grouping system

in Suggestions

Posted by: Yeni.1924

Yeni.1924

So, many games including this one involves playing with other people to access and do certain content, to this end they they employ various systems to help players get together and play whatever content the group is meant to do, in GW2 this mainly means dungeons.

The presence of a system, of sorts, shows a willingness to help players achieve this but lets look at the horrible problem this current system suffers from.

LFG Tab
The system put in place to help grouping, clearly showing the will for players to have some sort a tool to help them find other people who want to group for some sort of content.

This currently shows you anyone who has marked themselves as looking for group, but that’s also where the assistance from this ends. There’s no showing what they want to do and it suffers from being only zone wide.

Now either you have to sift through the list of people and whisper them, asking what they’re grouping for and see if it matches your desires, a tedius process due to the constant whispering of people caused by not knowing what they want to group for and you only see players in the same zone as yourself which limits the candidates greatly, there could be three of four other people on the other side of the world with the same dungeon in mind, but you can not see them.

This can be leviated by players in on way, there’s some sort of gathering point for this grouping process to take place, a city or the zone in witch the dungeon itself is located, forcing players to be in either a city or a specific zone to have a reasonable chance to gather a group as the people wanting to do that dungeon are focused into this area.

- Doesn’t show you what people want to group for, this includes story/explorable mode of a dungeon, lots of tedius and time consuming whispering asking about what dungeon and type of run they want ensues

- Only zone wide, excluding an enormous part of the playerbase from your search unless players gather in specific zones, which then forces you to conduct the search in these specific zones regardless if you want to do content in another zone while you search.

In fact these drawbacks are so great this system has been deemed so bad it’s simply not used amongst the playerbase, the reason it’s still brought up is to demonstrate the flaws in the means currently supplied. This leads us to the system currently used.

Manual chat spamming

Chat spamming, as basic as it gets in terms of grouping tools and it speaks volumes that this has turned out to be more effective than the LFG tab in place.

While more effective it’s still as mentioned, as basic as it gets. The only thing it really leviates on of the horrid flaws from the previous system is that players can actively say what they’re grouping for. However it still suffers from being zone wide, which means either we exclude the vast majority of the playerbase from our search, or we gather up in specific zones.

The later is now unarguably the reality we have. We either sit in lions arch, or the zone which the specific zone is located in. You want to do content in Sparkfly fen while searching for people to a group for Twilight arbour? Well then you’re more than likely gonna have a tough time searching for people, that’s the reality, your options on what content you do between “I want to get a group and do Twilight arbour” and “I have a group and I’m going to do Twilight arbour”.

And now when in these zones you still have to engage in time consuming chat spamming to form a group, while somewhat more efficient than the LFG tab due to A) reaching more people with one written line and B) You can actively state what you want to do, dungeon as well as explorable/story.

- Still only zone wide, this limitation has basically forced us to actively be present in specific zones to search for people, or otherwise probably not finding much people to do a specific dungeon with.

- While suffering less than the LFG tab from this issue, the process of chat spamming can be time consuming as it needs to be repeated, people do as we all know come and go in zones so we need to actively make them aware of our presence and desire to get a group going and hope they’re interested.

These are the current systems and using the second one is the current situation we’re in, we have evaluated and identified the shortcomings and problems present in it. Now for the actual suggestion part and how it changes the current situation we’ve just covered.

cont.

Do not add LFG Dungeon Finders

in Suggestions

Posted by: Yeni.1924

Yeni.1924

After my experience with cross-realm LFG finder in WoW, I would like for it not to be in Guild Wars. Yeah, I realize bad groups were around long before the LFG finder came along, but that’s not my reason for not wanting it. I can deal with bad groups. What I disliked about LFG finder was how it seemed to take a little bit away from a server’s community.

Chat spamming is not community building, and I guess you must hate the current getup then since overflow allows cross server grouping, otherwise you’re just a hypocrite.

You dont get the point. It exactly how the second poster said it

So because he has an experience that doesn’t fit your agenda, he “doesn’t get it”?

(edited by Yeni.1924)

Do not add LFG Dungeon Finders

in Suggestions

Posted by: Yeni.1924

Yeni.1924

There is no need for this in GW2.
If you solo and aren’t part of the bigger community then you can’t do this one small part of the game. There are plenty of events. There is plenty of explore.
Make a few friends then you can do that very minute part of the game.

So I should have to rely on the presence of a handful of people to access dungeons? What if they aren’t online, or just don’t want to do a dungeon at the time? I shouldn’t have to be best friends with whatever person I do a dungeon with.

So if my handful of people I know better available for whatever reason I should resort to tedius chat spamming and being forced to sit in a specific zone, because you say so, you have no arguments for it but we should have it that way because, you say so.

Get real.

Do not add LFG Dungeon Finders

in Suggestions

Posted by: Yeni.1924

Yeni.1924

- I would agree for cross-server LFG but it doesn’t have to be

Lol, grouping can already be done cross server so that point is moot to begin with. Not to mention that doesn’t “destroy” a community, it expands it. Basically all the negative shebang prople twist and scream about that a cross server LFG would bring about according to them is already in place.

Suggestion: LFG system/Dungeon finder?

in Suggestions

Posted by: Yeni.1924

Yeni.1924

If people would actually use the search function for topics instead of creating new threads for the same thing, you would perhaps see that I already expressed my stance and offered a middle ground.

And instead of private messaging me and accusing me of avoiding your post lacks the most logic ever. I mean do you pm everyone who doesn’t insta-respond to you? Or am I special? Either way, please refrain from doing it again.

Let me ask you, what is wrong with coming up with a system that is NOT like WoW’s? Why do people want everything done for them these days? Have we really become that lazy and socially awkward? Or is it that you lack any creativity or just narrow minded?

I personally want them to expand on the system they currently have in place. Make it more cohesive and obvious. I want a system where the player has control over who they have in a group. No automated, mindless system. And NO cross-server. People need to earn server reputations again. People need to be held accountable for their actions and behavior. If you are a “kitten” to people in the group, you will find yourself blacklisted.

So long story short, you can’t explain why a LFD tool would make people sit in cities which you so loudly screamed, and you dodge the question because of that.

Do not add LFG Dungeon Finders

in Suggestions

Posted by: Yeni.1924

Yeni.1924

This right here people is the truth. Well put.

More like a bunch of BS-

A LFG tool would be good if it works as follows

1. Only allowed you to team up with people on your own server.

Guess you hate the current getup then since you can group with people from other servers. otherwise you’re just a hypocrite.

2. Did not automatically teleport you to the dungeon once the group is formed.

Guess you hate the current getup then since you can group with people from other servers. otherwise you’re just a hypocrite seeing as all you need to do is take the waypoint next to it and go in.

3. Worked in a way that it did not automatically match you with people, instead it provided a GUI for people looking for a group. Flag yourself as LFG, add a comment to say which Dungeons you are looking for.

And making that process automatic is bad because? It takes less time and is more efficient? Oh wait that’s a good thing. Really all you people seem to be ever so eager to say how bad it is to have a dungeon finder but you’re always unable to make valid arguments as to why and never want to answer arguments as to why a dungeon finder is a good thing. There has been numerous posts pointing out how chat spamming is not social and the superiority of a dungeon finder, all unanswered.

What’s wrong trading potential effectiveness to get a group quicker? It’s not like anyone is forcing you to use a DF. If you want a quality group, get your guild or create your own selective team. Half of what I see in /map is “LFG” spam that ends up with the same quality pug groups that a random DF would have gotten them. Except the DF would have been much faster and saved the rest of us from chat spam.

They more than likely can’t and thus won’t answer that.

Do not add LFG Dungeon Finders

in Suggestions

Posted by: Yeni.1924

Yeni.1924

But a “dungeon party finder” tool that automatically matches you with people would just dumb down the thing. It’ll be a .“’mindless party finder”.

So what?Do you consider finding a party by sifting through a list of people some sort of epic quest or something? Can you honestly explain why making me be placed in a group with four other people who just like me want to do a specific dungeon take less time and effort is a bad thing? It’s not like we’re gonna appriciate it, it just adds time to us wanting to do something and actually doing it.

Do not add LFG Dungeon Finders

in Suggestions

Posted by: Yeni.1924

Yeni.1924

You can call it bull all you want, but I highly doubt you played WoW before the LFG and LFD tools then. If you don’t remember the days of your name being remembered on your server, then you were not there.

Being called a Ninja was an insult that meant something. You could not get a group to risk joining you. Your name was blacklisted. Call it bull if you want, but that just proves to me that you don’t know what you’re talking about, but are opinionated about it anyway.

You used to only do battlegrounds within your server. Not only did you know your players, you knew the enemy factions players, by name, as well. Completely different community in the start.

Everyone that came into a game when the community was already trolling and griefing, that is the standard they remember, and that is the standard they act on. And they’ll deny the community was any better, cause they were ignorant of such a time.

It’s basic psychology that people end up treating each other better when social conventions force them to. They fall into place. The simple act of needing to communicate is such a convention. We see it for what it is.

Gentlemen, I give you a person with no arguments beyond “It happened in wow and if you say it didn’t you’re a liar that didn’t play”. He thinks chat spamming forces us to communicate and be nicer and will actually create some sort of server wide bad rep police that ensures the meanies will never group again (just like in wow and if you say it didn’t exist you’re a liar that didn’t play). And sitting in battleground ques for thirty minutes was well worth it because maybe, just maybe you might recognize a name in there which would make it all worth the wait.

Do not add LFG Dungeon Finders

in Suggestions

Posted by: Yeni.1924

Yeni.1924

Dungeon finder is simply too useful to be left out in a game like this. Reasons why have already been explained in far more detail than necessary.

No no, you see, according to people high as kites on nostalgia it makes for a better community to have to spam a chat and sit in a specific zone to make a group, it will also make people more skilled. They don’t have any arguments for it though unless you actually count “it happened in WoW I promise, and if you say it didn’t you’re a liar that didn’t play” as an actual argument which in itself is laughable. And chat spamming will also make sure we have to “communicate” in a dungeon, somehow, I don’t know they don’t really have any arguments there either (recurring theme with all their reasons why a dungeon finder is bad).

Do not add LFG Dungeon Finders

in Suggestions

Posted by: Yeni.1924

Yeni.1924

So all in all, all a dungeon finder does is remove the time spent spamming a chat and the requirement of being in specific places where dungeons are located or in cities. Yet people think having to spend time spamming a chat and being in a specific zone (something which they also attribute as a negative aspect of a dungeon finder(and they’re also wrong about it), contradiction much?) will make people better players and build community, all this without any logical thought to support their standpoint.

But gosh darn I guess we all get to know and love one another because of that chat spamming am I right?

Dungeon Hub

in Fractals, Dungeons & Raids

Posted by: Yeni.1924

Yeni.1924

Please tell me how it promotes less group play anymore than spamming chat or going through a list of people asking them if they want to go to dungeon X?

That’s right, it doesn’t, and don’t give me that BS about “community”. Spamming a chat is not community building in the least, don’t pretend you “try and get to know” the people you group with, tedium for everyone involved is all it is. An automated tool which means players can go anywhere and do anything without actively having to whisper/spam around to find people is superior in every concievable way to the system in place and the one you propose.

Same thing for the whole “people will be mean” argument, what a bunch of BS, if they want to be mean there’s absolutely NOTHING stopping them from being just that now either, there’s no “bad rep police” who will go around and make sure everyone knows how mean that guy was when he told you how bad you were.

Ruins the communtiy, well if getting people to play together in a more timely and effective manner ruins the community this must be the twilight zone.

(edited by Yeni.1924)