Showing Posts For Ympulse.1709:
The one skill on the Sword (the first two swings) The burst skill, the Rifle autoattack, and ANY crits have a 33% chance to bleed.
If you are going to play this type of ranged crit+bleed playstyle why don’t you just go Ranger. Ranger shortbow was basically made for this playstyle and is much more effective at it. I tried both.
Except that Ranger is in medium armor, and does not have the same health pool as a Warrior, and is helpless in melee against a melee class.
SAME PLAYSTYLE I ASSURE YOU.
I used to use warhorn, but found that warhorn is really meant for roamers who need the extra speed. Shield for the block is absolutely indispensable to counter burst. The stun is nice too.
Except that the Warhorn also removes Snares and imobilizes, as well as inflicting a long-lasting weakness on ALL enemies in a huge area.
Secondly, WvW (which this build is for) is all about your ability to move between points, either defending or attacking. If you’re standing on a keep wall in the middle of your team’s controlled area because “lol defense” you’re doing it wrong.
Also, not having haste in WvW is like pulling your fingernails out with pliers.
When I say “weak stat allocation” my main concern here is that you’re trying to do everything without maximizing your potential in what would assumedly be your role in WvW, which is total throughput damage.
Your build, while hardy, is not going to hold up against 3 or more focusing you (hell, I’ve yet to find a build that can, assuming your opponents are worth their salt.)
I personally would focus my stat allocation to the following, in descending order; Condition Damage > Vitality > Power > Toughness > All others. (Your build puts power above Cond Dam, unless I’m reading those links wrong.) This maximizes your throughput damage, as we all know that Time on Target (ToT) for melee classes in WvW is infinitesimally small, unless you have numerical advantage on your side.
Of course, we can theorycraft on what is the best in a 1v1 scenario all day, but that happens so rarely (in my experience, at least) that it’s a moot point to argue. My main concern with your build (and other warriors using it, since it’s a better build than most can come up with without serious number crunching) is that it’s throughput damage in play is much lower than it could be, given 2-3 seconds ToT (which is my ballpark guesstimated average, since I don’t really stopwatch in the middle of WvW)
To give you an idea of what I’m going on about, using a Condition Damage-focused stat build, I’m able to consistently down players with only 4 Seconds ToT with 4 Sword Swings and half of the Sword Burst being used.
I’ll post a build later, when it isn’t 5 in the morning.
Is this intended to be used in Keep/Tower sieges only?
I run a similar weapon setup (Bow instead of Rifle) but much different stat placement. I only ask because this is a really weak stat allocation for your weapon choices, in the real world™.