Meet the Healer
This is where I think we could have a fascinating conversation about just how the hell you would even make the healer work in GW2, since you can’t target players directly.
Which I think is great, because most MMO’s just have you standing around casting single target heals all day. Something like this could be much more positional based.
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First I think you would have to strip all the AOE heals from every profession besides your 3 healers, and improve the raw values of theirs, besides single aoe skill heals from off healers, like the Rangers Healing Spring, or the Necro Well of Blood. This means mostly removing trait heals. Three main healers, Guardian, Elementalist and Engineer.
Two off healers, Ranger and Necromancer.
Second, reduce the base healing of all self healing skills, but raise the multiplier values to Healing Power to make it much more effective, esp on outgoing heals. So having a raw healing skill will struggle to keep you alive.
However even a minimum expense in Healing Power will keep you alive as well as you do now.
This naturally would put much more emphasis on a Healers ability to heal others, if it became the primary form of healing in groups, but will still require the individual to use their own heal skills and minimize damage via tanking/evasion.
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As for the Healers themselves.
The Elementialist could be you standard long range healer, using a lot of wide AOE heals. Big heals, but has longer cooldowns and requires aiming. Plus cone heals if using Daggers. Perhaps they have have heals that do different amounts depending on range, closer is better with Daggers, longer is better with Staff.
Then Engineer is more of a stationary healer, dropping med kits and healing turrets at fixed locations that people have to go to get healed. Perhaps also changing the Elixer Gun so that it’s auto attack works like the Mesmer beam lasers, and pierces allies and heals them, while damaging enemies. Think the Medic from TF2.
Sort of a mid range healer.
And the Guardian is your front line healer/tank, where it’s symbols always heal, but since they have a limited range, it’ll only really heal where the Guardian is.
So constant smaller heals, with limited range, plus buffs and damage mitigation.
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In short, healing should be all about positional and active play. Aiming your heals and positioning yourself.