Showing Posts For Yttrium.3826:

trait question

in Engineer

Posted by: Yttrium.3826

Yttrium.3826

Fairly positive they are on separate cooldowns as they have different triggers. Not positive, but pretty sure. I am gonna try running with both and see if I can’t say for sure later.

Elixir Gun broken or working as intended?

in Engineer

Posted by: Yttrium.3826

Yttrium.3826

I was playing with support builds when I noticed that the Elixir Gun’s Healing Mist, Acid Bomb, and Super Elixir are not affected by the traits Potent Elixirs, HGH, and Fast Acting Elixirs. This makes sense as Elixir Gun is a weapon kit, however all 3 of those skills are labeled as "Elixir"s. At the very least the “Elixir” label on these skills is misleading as it implies that traits that affect “Elixirs” would affect these skills. So I guess the question is, should these skills benefit from the trait or should the tooltips be changed to be more clear?

I know this may be nitpicking, but an extra 2 seconds on some heals can make it more worth investing in those traits.

Also, I do not believe the Runes of Dwayna 6 piece bonus can proc off of Elixir infused Bombs, which in all fairness would probably be fairly OP as it would be a 6 second Regen every 10 seconds, but this is technically a “Healing Skill” so…

Just curious what other Engineers think about this.