Showing Posts For Yukitsu.3798:

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: Yukitsu.3798

Yukitsu.3798

“But why the healing seed pods?” said the thief with no vit and less ways of removing conditions.

newbies; when you join a dungeon team..

in Fractals, Dungeons & Raids

Posted by: Yukitsu.3798

Yukitsu.3798

When I go to a new dungeon path, I always ask the person I am looking to join if it’s okey that I’m new, even before I join the group. “I want to join, but is it okey if I haven’t done this path before? I take instruction pretty well.” And then sometimes I offer alternatives to my toons, if they prefer thief or ele. This method has really saved me from a lot of annoying groups that are unfriendly to new people in dungeons, although there will always be groups where I get in before most of them, and the ones that come in after me are unfriendly after all.

Crash On Entering World

in Account & Technical Support

Posted by: Yukitsu.3798

Yukitsu.3798

I’ve been having more or less the same issues. Every time I waypoint to Ascalon, I crash. Every time a dragon event starts, I crash. I also crash every other waypoint. It’s been like this since the December patch with Wintersday, and it’s only gotten a lot worse in the past couple of months.

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Yukitsu.3798

Yukitsu.3798

Honestly, I’m pretty exasperated that dungeon runs were tossed as a monthly requirement after the patch. I feel a bit that Anet knew that not everyone would be happy with the change and are trying to dangle a carrot in front of our faces to try the dungeons out — except I am feeling like I am being slapped with a stick, because going through the dungeons with a PUG now is a gamble I am likely to lose and very not fun.

I didn’t want to do dungeons until the next patch came in, but I had to try for monthlies. So! I tried AC story last night with a guildmate and three strangers. I think only two of us were at level 80 and I was an Elementalist. I put on a lot of my defensive utilities, made sure I had Glyph of Renewal (which is really useless, given the casting time, and at a certain range it just doesn’t WORK), generally skirted around aggro to heal and revive allies, and did my best to dodge, block, run from, and kite damage while throwing my lava fonts and AoE. We wiped maybe four times before someone quit, and then we managed to get half a stage through before someone else quit, and by then we’d all unhappily wasted almost an hour of our lives.

The thing is, I generally consider myself a decent player, and while I am somewhat a fool at dodging most of the time, I HAVE also completed AC enough times to get more than a thousand tokens in it. This means I know the dungeon pretty well and can usually finish a path dying no more than once or twice. There’s often only four of us in our guild online at a time, and we had loads of fun wrangling with AC with just the four — sometimes three — of us. Now it’s just lol. I can’t fathom how much harder something like CM and TA would be now with the riflemen and poison harassing you.

The result of all of this effort is that now I am even more unhappy about the dungeons. I WANT the monthly — this is the first time I am even getting the monthly because the culling and lag in WvW just meant I NEVER DID IT — but the dungeons have become pretty hard unless I go with my set guildmates. I’m on Oceanic time — where before I could maybe find a couple of PUGs for half the dungeons in my evenings, now no one’s doing dungeon PUGs anymore. I tried in Plains, I sat around in LA, and then I sat around in overflow. Nada, it was just crickets.

I feel that if reviving allies were easier, or if the enemies didn’t regen to full health, it wouldn’t be as annoying as the other night had been. But healing has always been a pain since forever, the glyph of renewal didn’t work as advertised, and every time we wiped even adds that were nearly dead would regain health to full. There’s also the ingrained AI of many bosses to wail on a dying ally as part of their aggro train. I feel that these should have been looked at first before the patch came on, and again before people even decided that dungeons should be put in monthlies.

(A guildmate also used my account while I was doing something else in the same room, and she did AC with our other guildmates. They took I think two hours to finish that one path of AC and all she got for it were blues from the chest. Can we maybe improve what we get from dungeon chests, too? It’s not actually rewarding at all as it stands, especially now. At least when I do dragons it doesn’t take the entirety of my free time between getting home from work and going to bed, so getting blues is more acceptable.)

(edited by Yukitsu.3798)