Showing Posts For Yuri Viltwin.8142:
I think the main problem the OP had on this one was putting it in the Game discussion thread instead of the bug report thread. That would alleviate the “Don’t use it if it doesn’t work” type comments & get more attention on getting it fixed rather than whether it’s the best build for necromancer.
I was having the same issue with all minions suddenly freezing & despawning at random intervals & was looking for information as to the cause. Learned here that it is probably the bug with Flesh of the Master trait. It’s an inconvenience but doesn’t completely break the MM build. Just need to be aware it can happen & don’t get into overaggroed situations where you can’t get out if you lose your minions. It all comes down to knowing how to play.
Occasionally & for no apparent reason all my necromancer minions freeze & die putting all minion skills in cooldown. They do this simultaneously regardless of when the different minions were spawned. This occurs in & out of combat, in & out of water, in & out of town.
Nothing in the skill description suggests there is a time limit for minions to exist & even if there were an expiration, they should not all expire at once.
This has been happening since the big update & I’ve bug reported it a few times.
Just wondering if anyone else is experiencing it since I have seen no mention of it in the forums yet.