Showing Posts For Yves.3869:
“Quaggan has been looking and looking but quaggan cannot find more fun”
so i’ve been thinking how can i help these quaggans !!,after reading and watching vlogs articles and much quaggan drama i felt like innovating/conceptualizing a new fun fun fun GW2 PVP..Incorporating the removed Orb of Power WVW feature and player vs player experience..
List of causing drama
-PVP more like Points Vs. Points we want more Player vs. player
how annoying it is to play the “capture point” version of Hall of Heroes.Even the most organized high-skill players end up running around like a bunch of decapitated chickens. But it’s impossible for that leader to be incontrol of 5 people if they all have to spread out to get individual outposts. Teamwork vanishes
-Lack of rewards
after killing someone you get nothing
- Arena ranking system not yet implemented interns of being competitive
-Private PVP rooms
so sick of playing with random people its either sure win or sure lose you rarely get a good match up
As a form of endearment i come up with (drum roll please)
Fields of Ruin War
- Players skirmishes that take place on a battlefield. Players will be given the choice to participate and battle for their server during the around the clock scheduled battles.
This borderland can best be described as a bloody action-packed pure pvp capture the orb game. If victorious, the winning server will win great reward box with items siege weapons for wvw, experience and karma
How to participate
- Notices in-game will prompt players at designated times to join the battle.
If confirmed, the character will instantly be warped to a battlefield to fight
They must then quickly group up and strategize a plan for victory with members of their guild/server. they must think of a way how to avoid or clash on their opponent servers blocking their way intercepting the orb
The main objective of the war is to secure Orbs spread throughout the map and deliver them safely to your borderland base. the orb is visible to the map the whole time
The Orb holder must be protected,if the orb holder is killed the orb will reset to its original position ,
The Orbs must then be defended in the base for a short period of time against the opponent server attempts to steal it. If successful in securing the winning server will be granted a treasure box for all players. Participants will also be rewarded with experience and karma
note that these is just my thoughts,i wish i made it more polished well lets leave it to the pro’s hope they visualize this and innovate it go Arenanet think about this
Hmm..what more ? please feel free to send feedback and your thoughts on making this game more enjoyable
“swimming swimming it makes your flippers strong”
(edited by Yves.3869)
Thank you Mr. Jason King
@Balt: how long do those hounds last till they despawn? till they die or is there a timer?
as long as you keep them alive..
well i encouraging people to report the bug..(not the player)
whats why i rolling them on cursed shore..
clearly i have no intention to abuse the bug
i want people to see and report the bug so it will be notice
the more people to see or to report it the faster the fixed i think..
(edited by Yves.3869)
i think theres no cap..
any devs that can reply please feel free to..
added a new photo..
i prolly got like 30 or more..
this runes needs major nerfing…
im tired answering people so many questions in game..
getting gank by fools telling me im using exploits..
this is a screenshot of me with a bunch of Krytan Drake Hounds
Superior Rune of the Noble
Vendor : Seraph Outfitter Eva (Caudecus’s Manor Dungeon Vendor)
(1): +10% Magic Find
(2): +15 Power
(3): +15% Magic Find
(4): +35 Power
(5): +25% Magic Find
(6): +5% Chance to summon a Drakehound when hit.
Just making things clear because i dont wanna get banned and accused using exploits thanks
-Yves
Still soulbounded Flame Carvings it says account bound but i cant get it to my main character
same prob sa mine
honestly IMO
this is messing the game big time